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OSRS RuneScape Miscellaneous Guides
» OSRS RuneScape Miscellaneous Guides » Getting Around

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Table of Contents

1.0 - Introduction

RuneScape always has had a large landmass, but as more and more updates include extra lands, traveling from one end of the map to the other has gotten more difficult.

There has always been a magic system to get around, but this system doesn't go to every spot one might want to go to. So, in addition to the magic teleportation system, there are trees that will take you around, magic carpets, several other items which include teleport abilities and a entire skill that helps you get around in various ways.

1.1 - Foot Power

The main form of transportation in RuneScape is walking around. But in addition to walking around, players can run to get somewhere a bit faster. To run, a player just needs to either hold the control key and click where they want to go, or click on the little running icon on the interface and choose the 'run' option.

How long a person can run for depends on a few things. A person has a energy meter. The more energy they have, the longer they can run. How long a person's energy lasts depends on how much weight a person is carrying. The more weight you're carrying, the faster your energy runs out. If you have completed, or at least started, the Temple of Ikov quest you can use boots of lightness to take off 4 kg of your weight, allowing you to be able to conserve precious weight.

A person's energy level restores itself over time, but there are a few items that help recharge it faster. These items are energy potions, super energy potions, strange fruit, and white fruit.

1.2 - Agility
Zybez RuneScape Help's Screenshot of Using a Shortcut

The agility skill allows players even more help in getting around RuneScape. The higher your agility level, the faster your energy recharges. Also there are many obstacles in RuneScape that you can use as shortcuts to get around, but they need certain agility levels. Check out the Agility guide for more information on the shortcuts.

2.0 - Teleporting Spells
Zybez RuneScape Help's Screenshot of Using an Ancient Teleport Spell

There are multiple spells in RuneScape that allow you to teleport from where you are to a location. There are 7 spells in the 'basic' Magic spell book to teleport yourself elsewhere and 3 spells that allow you to teleport another player to the specified city. There are also 8 teleport spells in the Ancient Magicks spell book. Lastly the Lunar Spells give you 7 teleport self spells and 7 teleport group spells.

Using the basic spell book you can teleport to Varrock, Lumbridge, Falador, Camelot, Ardougne, Trollheim and the Yanille Watch tower. You can teleport other players to Lumbridge, Camelot and Falador.

Note: to use Ardougne teleport, you must complete the Plague City quest. To use Watchtower teleport you must complete the Watch Tower quest. To use Trollheim teleport, you must have completed Eadgar's Ruse quest.

Using the Ancient Magicks spell book you can teleport to Edgeville, the Digsite, Canifis, the Ice Mountain, to the ruins in level 23 wilderness, to the Graveyard of Shadows in level 19 wilderness, to the Demonic Ruins in level 46 wilderness and to the Frozen Waste Plateau in level 44 wilderness.

Please check the Magic guide for more information on teleporting around RuneScape.

Zybez RuneScape Help's Screenshot of a Boat Map
3.0 - Ships

There are many islands in the realm of RuneScape. They all require a boat to travel there. While some of the boat rides are free, others cost you a bit of money to travel to your destination. Here's a list of sailing routes you can go on and how much they cost.

There are another form of ship that you need to pay to travel on. These are chartered ships that can take you from nearly any port to whatever port you wish to go to. The price varies from location to location and where you want to travel but generally ranges from 100gp to almost 10,000gp. The ports that can be accessed through the charter ships are:

  • Mos le'Harmless
  • Shipyard
  • Catherby
  • Karamja
  • Brimhaven
  • Port Sarim
  • Port Khazard
  • Port Tyras
  • Port Phasmatys

There is also one other boating experience you can go on. This is the Fishing Trawler mini game. The mini game starts from Port Khazard. If you successfully complete your trip you are returned to Port Khazard. If your boat sinks, you can float your way to the peninsula south of Port Sarim.

4.0 - Spirit Trees

Once you have completed Tree Gnome Village quest you can use special trees to teleport around. These are known as Spirit Trees. The spirit trees allow you to teleport between the Tree Gnome Stronghold, the Gnome Maze, the Khazard battlefield and a tree north of Varrock. After completing The Path Of Glouphrie the spirit trees can also transport players to an area south-west of the Elf lands. If you have 83 Farming, you can also plant a spirit tree in one of three locations. You can only have one spirit tree planted at a time though.

Zybez RuneScape Help's Screenshot of a Glider Map
5.0 - Gliders

On the top floor of the Grand Tree, a gnome guards his glider. Upon completion of the The Grand Tree quest, this gnome will allow you to travel throughout RuneScape, on his glider. The Grand Tree glider is the central one, meaning to get from one of the other glider locations to another, you have to go through the Grand Tree. If you take the glider to Brimhaven jungle during a quest, you will crash land; although, there is another glider located just southeast of where you crashed, which can return you to the Grand Tree. You will also crash if you fly to the Digsite. To be able to catch the glider to Feldip Hills, you must complete the One Small Favour quest.

Below is a list of what each name's location is:

  • Ta Quir Priw | Grand Tree
  • Sindarpos | White Wolf Mountain
  • Lemanto Andra | Digsite
  • Kar-Hewo | Al-Kharid
  • Lemantolly Undri | Feldip Hills
  • Gandius | Brimhaven Jungle

There is also a special glider that you can use to go to Ape Atoll and Crash Isle. You must have started the Monkey Madness quest to use this glider; speak to Daero on the second floor of the Grand Tree.

Zybez RuneScape Help's Screenshot of Riding a Magic Carpet
6.0 - Magic Carpet Riding

Rather than trekking throughout the desert to get to a desert city, there is a faster, more mythical method! Fans of Aladdin will be pleased with the magic carpet riding! To catch a magic carpet ride, you must speak with the rug merchant (Ali M), just past the Shantay Pass. Each trip will cost you 200gp, and less if you do a certain task for Ali M. Using the Ring of Charos(a), also results in a cheaper price. Below is a list of routes you can take:

Zybez RuneScape Help's Screenshot of Riding a Cart
7.0 - Carting and Dwarven Transport

There are 2 different types of carting that you can use to travel with in RuneScape, the jungle cart and the Dwarven Mine Cart system.

If you have completed the Shilo Village quest, you can catch a ride on Hajedy's cart from Brimhaven to Shilo Village or on Vigroy's cart from Shilo Village to Brimhaven. The fee to use their carting service varies between 10 and 200gp depending on how much money you have on you.

To use the Dwarven Mine Cart system you must have started The Giant Dwarf quest. The mine carts allow you to travel from the Dwarven Mines or the dwarf post under White Wolf Mountain to the Dwarven city of Keldagrim and back. You need to buy a ticket from the cart conductor for 100 or 150gp depending on where you're buying it.

The Dwarves together with the cave goblins of Dorgesh-Kaan have also constructed a train network between the goblin subterranean city and Keldagrim. The train is accessible and free to use once you have completed Another Slice of H.A.M.. You have to wait for around thirty seconds inside a carriage for the train to depart to either city, the station in Dorgesh-Kaan is on the western upper floor, and amongst the mining cart tracks at Keldagrim.

8.0 - Canoes

Canoes are a new way to travel along a river in RuneScape. Ever notice how the River Lum goes from Edgeville all the way down to Lumbridge yet walking isn't the most convenient? Well now you can paddle your way down and admire the scenery instead of getting stuck in trees, and having to run around fences. There are four different canoe sites along the River Lum. All the canoes can go in both directions unless you're at either the Edgeville or Lumbridge hub. The Waka canoe is the only one of its kind that can you to the wilderness. The canoe takes you to level 35 wilderness, between the Lava Maze and the Red Dragon Isle; note that it is only a one way trip from Edgeville.

Zybez RuneScape Help's Screenshot of Canoeing Down the Lum River

Canoe Name Woodcutting Level Stops
Log canoe 12 Every stop
Dugout canoe 27 Every 2 stops
Stable Dugout canoe 42 Every 3 stops
Waka canoe 57 Every 4 stops

Canoe Hub Locations

Zybez RuneScape Help's Map of Where the Canoe Hubs Are

Zybez RuneScape Help's Eagle Image

9.0 - Eagles
Zybez RuneScape Help's Screenshot of an Eagle Flying

Bored of walking from hunter region to hunter region? Well, after completing Eagles' Peak you gain access to a very fast way of traveling. Eagles are located inside of Eagles' Peak. There is three types of eagles; ice, desert, and jungle, all of which require different requirements to enter and exit their caves (explained in the table below). Each which take you to a different hunting region. To travel on an eagle you need level 27 hunter, a rope, and the completion of the Eagles' Peak. After you lasso the eagle, you will find yourself in a cave (each different for each type of eagle). There's two ways leading out; one is for the eagle, the other is for you. If you need to go back to Eagles' Peak re-lasso the eagle.

Type Requirements Transports
Ice 35 Agility Rellekka hunting grounds
Jungle A small vine to get down from the eagle's cave, to do this use a Garden Cane (Found in Fenkenstrain's Castle), teasing stick or a thatching spear, on the young vine at the base. Feldip hunting grounds
Desert Push out a boulder (45+ strength required) at the base of the cave. Nardah hunting grounds

10.0 - Ballooning

After completing Enlightened Journey you unlock a new 'hot' way of traveling....Hot Air Ballooning! There are six destinations you are able to travel to (once unlocked). Two (Taverley and Entrana) are unlocked during the quest. The rest you are able to unlock after the quest (after completing difficult sequences).

Destination Logs used to unlock Logs used to use Firemaking Level Required
Entrana Unlocked during quest 1 Normal Log 20
Taverley Unlocked during quest 1 Normal Log 20
Crafting Guild 10 Oak Logs 1 Oak Log 30
Varrock 10 Willow Logs 1 Willow Log 40
Castle Wars 10 Yew Logs 1 Yew Log 50
The Grand Tree 3 Magic Logs 1 Magic Log 60

To unlock the various balloons, follow the instructions in the table below. Please notice if you find yourself lagging do not click the same step over as you will likely crash.

Stage Steps
1 Sandbag, Sandbag, Log, Relax1, Relax2, Relax3, Rope, Relax, Rope, Relax, Log, Relax, Rope, Rope, Relax, Relax, Sandbag, Relax, Relax
2 Log, Relax, Red Rope, Rope, Relax1, Relax2, Relax3, Relax4, Relax5, Relax6, Relax7, Relax8, Sandbag, Relax, Relax, Rope, Relax, Red Rope
3 Relax, Sandbag, Relax, Relax, Rope, Relax, Relax, Relax, Log, Relax, Rope, Rope, Relax, Relax, Sandbag, Relax, Rope, Rope
Stage Steps
1 Sandbag, Relax, Sandbag, Relax, Relax, Relax, Rope, Rope, Relax, Rope, Relax, Rope, Sandbag, Rope, Rope, Relax, Log, Log, Relax, Relax
2 Relax1, Relax2, Relax3, Relax4, Log, Relax, Relax, Log, Relax, Red Rope, Rope, Rope, Relax, Relax, Sandbag, Relax1, Relax2, Relax3, Relax4
3 Relax, Relax, Relax, Sandbag, Relax, Rope, Relax, Log, Relax, Rope, Relax, Log, Relax, Relax, Rope, Red Rope, Rope
Crafting Guild
Stage Steps
1 Relax, Logs, Relax, Logs, Relax, Rope, Rope, Relax, Relax, Log, Relax, Relax, Relax, Red Rope, Relax, Rope, Relax, Log, Relax, Relax.
2 Rope, Relax, Relax, Log, Relax1, Relax2, Relax3, Relax4, Rope, Relax, Relax, Relax, Log, Relax1, Relax2, Relax3, Relax4, Relax5, Relax6.
3 Sandbag, Relax, Relax, Relax, Red Rope, Rope, Relax1, Relax2, Relax3, Relax4, Log, Rope, Relax1, Relax2, Relax3, Relax4, Relax5, Rope.
Grand Tree
Stage Steps
1 Relax, Relax1, Relax2, Relax3, Relax4, Relax5, Relax6, Rope, Relax1, Relax2, Relax3, Relax4, Relax5, Relax6, Relax7, Relax8, Relax9, Relax10, Relax11, Relax12.
2 Log, Rope, Log, Rope, Log, Relax, Relax, Log, Rope, Relax, Relax, Sandbag, Relax, Red Rope, Relax, Relax, Rope, Relax, Relax.
3 Log, Sandbag, Relax, Relax, Relax, Rope, Log, Relax1, Relax2, Relax3, Relax4, Red Rope, Relax, Red Rope, Relax, Relax, Relax, Rope.

11.0 - Items

There are many items in RuneScape that allow you to teleport to specific locations. Many of these items are enchanted pieces of jewelry but there are other items too.

11.1 - Jewelry

For members there are many forms of jewelry that can be used to teleport you to certain destinations. The most widely used item is the Amulet of Glory, due to the fact that it can teleport to one of four locations, four times before requiring a recharge at the Heroes' Guild. The four locations you can teleport to using this amulet are Edgeville, Draynor Village, Al-Kharid and N. Karamja.

The next most common item used to teleport for many is the Ring of Dueling. This ring allows you to the Duel Arena and to the Castle Wars lobby. It is commonly used by rune-crafters or people using the bone grinder at Port Phasmatys, as it allows you to go to a bank quickly instead of running all over the place.

Next comes the Games necklace. This teleports you to the lobby of the Games Room in Burthorpe. From here it's a quick walk to the Rogue's Den, Taverley dungeon, or the Heroes' Guild. The game necklace also teleports to Barbarian Assault lobby, which is also a quick walk to the Barbarian Outpost, Grand Tree, and the lighthouse.

The Combat Bracelet made from a dragon stone, once charged on the Legends' Guild totem pole, can teleport to the Champions' Guild, Prayer Guild, Rangers' Guild and the Warriors' Guild. The partner item, the Skills Necklace can teleport to the Cooks' Guild, Crafting Guild, Fishing Guild and the Mining Guild; the item is charged with the same method aswell.

There is one other item of jewellery that has some teleportation properties; the Ring of life. When you fall below 10% of your hit points level, and have equipped the ring, it will teleport you to your death spawn area (Lumbridge, Falador or Camelot), but will not kill you. Note that if you have 11hp and the creature hits you for 11+ you will die normally. The ring has one use; after which it will disintegrate.

11.2 - Other

If you have completed the Ghosts Ahoy quest, part of the reward is the Ectophial which allows you to teleport to the Ectofuntus which is next to Port Phasmatys. Always remember to refill your Ectophial from the Ectofuntus or you cant use it to teleport. This is the fastest way to teleport to the swamp areas if you do not have your spell book set to Ancient Magicks.

Another object that allows you to teleport is the Enchanted Lyre. It has between two and four charges when you enchant depending on what fish you use to enchant it, and it teleports you close to Rellekka. The Lyre can be re-enchanted by taking the lyre and one shark, sea turtle or manta ray to the Fossegrimen altar and making a offering. A shark gives the lyre 2 charges, a sea turtle 3 charges and the manta ray gives 4 charges. You get the lyre by doing The Fremennik Trials quest.

There is a special crystal that will teleport you to the city of Isafdar and Lletya. You get one of these crystals at the end of the Mourning's Ends Part I quest and if you kill elves they can drop un-charged crystals or very rarely charged crystals. They can be re-enchanted by talking to Eluned, who you spoke to, to finish Mourning's Ends Part I.

You can obtain a skull sceptre, which will allow for 5 teleports to Barbarian Village. You get the pieces by killing monsters in the Stronghold of Security. More info on it can be found here.

12.0 - Miscellaneous Traveling

In the Magic Guild there are three portals that can send you to different wizard towers in RuneScape. The east portal sends you the wizard tower south of Draynor Village. The west portal sends you to Thormac the Sorcerer's tower south of Seers' Village. The south portal sends you to the dark wizard tower north of the crafting guild.

Another form of traveling happens when you die. After death you are sent to Lumbridge (or either; Falador if you chose to spawn there after completing the Recruitment Drive quest, or Camelot after completing King's Ransom quest and the training afterwards.)

If you have completed (or have unlocked the rings) in the A Fairy Tale Part II, you are able to use the Fairy Rings. They allow you to teleport all over RuneScape though you need to have a dramen or Lunar Staff wielded when using them.

Getting arrested can get you around as well. Speak to Shantay in the Shantay Pass. Select the first option "What is the place?" then tell him "I'm definitely a bandit." He will have you thrown in jail, and if you refuse to pay 5 gp, you will be transported to the maximum security prison in Port Sarim where you can pick the lock and go free.

Author: Myst

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