Table of Contents
1.0 - Introduction
Castle Wars is a members' only mini game, somewhat similar to capture the flag. It is based on two teams - Zamorak and Saradomin - that infiltrate the opposing team's castle, to steal their standard, on the top floor. Guthix, being a balance of good and evil, is not a participating team within the Castle Wars scene. However, you may enter the Guthix portal, and will be randomly sorted into Saradomin or Zamorak; whichever has the least people in it at that time. Take note that you may not wear a helmet or cape whilst in the waiting room, as you are given a "Hooded Cloak" to wear during the war. When you die during the war, you spawn back in the starting room, and can continue fighting with restored stats. Most forms of attack can be used in the battle field, Because Barrows armour requires a helm, its specials are ineffective here, though the armour still works. The most efficient way to access this place, is by rubbing a ring of dueling, and choosing the "Castle Wars Arena" option. Otherwise, you will have to get to Yanille and walk west, or from Ardougne, head south-west from the Khazard battlefield on the west side of the river, then south to the Observatory, then south from there to the arena. The Castle Wars arena, is located to the west of Yanille: 2.0 - Features
3.0 - How To Play
Castle Wars is a simple enough concept to understand. Walk into a portal, whether it be Saradomin, Guthix or Zamorak, wait until the 25 minutes has passed (Or receive an invitation to the existing game if the team is short of players) and then enter the arena. The mini-game involves:
Protecting your standard is extremely important. If the other team manages to capture it, and return it to their base, they will receive one point. The team with the most points at the end of the 20 minutes wins the war. To fight off your opposition, you have to have people on every level of the castle, to prevent others entering and capturing your standard. There are several ways to prevent them entering your castle and capturing your flag. All the supplies you need can be found in the storeroom, which is in the center of the castle (with the exception of the bandages table). They are:
Healing Barricading Tunneling The Catapult Miscellaneous Castlewars Bracelet 3.1 - Interface
The interface of castle wars can seem useless, but it's quite informative. The below picture explains each part of the interface. 4.0 - Tactics of Play
There is no tactic involved if you just turn up, with a bunch of people whom you have no relation to. Basically, all you have to do is Mage, Range or Melee the other team. However, below are a few pointers. It is useful to have at least 10 people guarding your own standard on the fourth floor, to prevent the other team snatching it. If you're really in it to win, the best offence is a good defense. Sometimes, you can allow players to come up to your standard room, snatch the flag, set up a few barricades (Picture), then don't let them escape. Kill them, and wait for the next person to come. It's best to have this on a few levels, to prevent mass attacks (Picture). 4.1 - Strategies
Strategy One
Defence: Mage defender, Range defender, Melee defender, Catapult runner, Trackers The mage and range defenders are mostly on the castle walls, attacking anybody approaching. Some melee fighters are required to kill off any melee character that made it to the walls and tries to kill the rangers/mages. Also, near the flag you want a mixture of fighters. The trackers can be anybody, but they remain with a captured flag and give the position on where it is and who is carrying it while attacking the flag runner. The catapult needs to be fired as often as possible, it hits all the way to the bridge. However it requires ammo that needs to be brought up from the storeroom. This is commonly done by an ammo runner. The forward team has several tasks: Rope runner: 1-5 people load up on rope and throw them on the castle walls, since the main door is heavily defended. The ropes stay for several minutes so your main attack force can climb the walls. The entrance opener is mainly a person who carries explosives and a pickaxe. Usually split into two teams, he runs in the tunnels to make them free and also on land he blows up barricades. I mainly like my melee saboteur. As a saboteur you are likely to have mage prayer defense, heavy armour and loads of bandages, some explosive potions and a tinderbox. You run to the enemy castle and mainly sabotage their catapult; when explosives aren't good, use the tinderbox since not many people carry water. So far I found that the main attack force will be melee combatants. I have so far hardly seen many flag capturers who are mage or ranger. Don't waste time killing the opponent; just go straight for the flag. Strategy Two
The most important thing is teamwork. A team of 5 or more level 100's+ can easily win the game on their own if the opposition lacks teamwork. If you are over level 80 (melee-based combat) you should always attack the other castle. As far as defending goes, a few people usually guard your flag room, so don't worry about that. If you have 60+ magic or ranged, defend the castle, but do NOT range or mage when you have decent combat stats (70+ hp). Some general pointers for melee attackers: 2) Potions. Don't forget them, especially super defense. I'm 92 defense myself and I can guarantee you I'm almost untouchable, even when 4+ players are attacking me. So try to take a super defense potion so you have around 90 defense and the enemy will waste a lot of time before (and if) they manage to kill you. It would be best to take prayer potions and super attack/strength as well. With a SSP and Ultimate Strength prayer you can hit really high, allowing you to take barricades and doors down with no more than two hits. Not to mention all those defenseless archers, who are just begging to get killed! 3) When you're getting teamed badly, run around obstacles. For example, there are various barricades and such outside the castle walls - just run around them to shake off your attackers. And, when you're in the castle go up the stairs once and go back down immediately afterwards. 4) Avoid getting killed. When you have potted your stats will reset if you get killed, so instead of dying, run back to the starting room to collect bandages. Using brute force doesn't involve much tactic, although everyone in the team should take one useful item with them. One of you should have a rope so you can all get on the castle walls, while someone else can use a tinderbox to destroy the catapult. Tear down their defense by teaming on their rangers and mages, and then scout their castle for the flag carrier. Strategy Three
Solo Flag running: Bring 2-3 barricades, 8 explosive potions, and as many bandages as possible Never leave the castle if you're not going to make it safely with the flag. If you're near death with no bandages, don't take the chance in dropping the flag in enemy hands. When you have captured the flag, Take the far ladder, not the stairs, on the spawn room floor, and run underground. You can set a barricade a number of ways down there to lose your pursuers, in addition to being able to use the cave walls to further separate yourself from pursuers. If players are following closely, but not attacking, collapsing the cave walls on the far side may eliminate the close following pursuers and distance yourself from other pursuing players If you get in trouble and are out of barricades and the cave walls won't work because attackers are right next to you, you can go to ground floor and run back to your base. Remember: Zamorak North, Sara South. 5.0 - Rewards
The only reward given, are Castle war tickets, which can be exchanged for "decorative armours", hoods and capes at Lanthus, in the lobby of the castle wars mini-game. The armour, and tickets are un-tradable. The tickets are distributed as follows:
Lanthus' store contains the following items:
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Author: Ben_Goten78 |
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