Table of Contents
1.0 - Introduction
Agility is an extremely tedious, yet enjoyable, Members' only skill. Agility may seem useless, but its effect is very broad and plays a major role in your ability to travel around RuneScape, access special areas,
and complete quests all throughout the game. 2.0 - Agility Courses
There are many areas to train your agility, but you will need a minimum agility level to enter each different area. All of these Agility Training Areas are marked by the icon on the minimap. 2.1 - Gnome Stronghold Agility Course
This is the beginning area to start your agility training. The Gnome Stronghold Agility Course is located in the south-east corner of the Tree Gnome Stronghold. You cannot fail any obstacle here, so there is no need to bring any food.
From completion of one lap you will receive 39 bonus experience points! In all you will get 86.5 experience points per lap. Each lap consists of doing the following, in this exact order: log balance, first net, climb up the tree branch, tight rope, down the second tree branch, second net, then last but not least, go through the pipe. Remember to do one complete lap, you must do it in that exact order. Experience Gained Table
2.2 - Penguin Agility Course
The Penguin agility course is located in the north-west corner on the Iceberg, north of Rellekka. You can fail all four obstacles here, so you'll need to bring food. You will also need your penguin suit to get in. In order to access this area and build a penguin suit, you'll need to have done at least half of the Cold War quest. Penguin Agility Obstacles
One complete lap will earn you 395 experience points. You don't have to worry about order, because it's impossible to do this course out of order. Experience Gained Table
2.3 - Barbarian Outpost Agility Course
You may now teleport to this location upon completion of the Lunar Diplomacy Quest. You may also
teleport near here using a games necklace. To get to this course, travel north of Baxtorian Falls, up a hill and then north until you see the agility course. Wander around it and you will find the entrance. You cannot get into the Barbarian Outpost without proving that you are a Barbarian. To get in you must complete the Alfred Grimhand Barcrawl, which is part of the Scorpion Catcher quest. To begin this, talk to the guards standing at the gates. You will now have to travel around RuneScape going to different pubs and drinking all kinds of ales and beer. Here is a chart to tell you where each pub is: Barcrawl Pub Locations
Barbarian Outpost Obstacles
From completion of one lap you will receive 57 bonus experience points! In all you receive 153.2 experience points per lap. Each lap consists of doing the following, in this exact order: rope swing, log, obstacle net, balancing ledge, crumbling wall, crumbling wall, and crumbing wall. Remember, to get the bonus experience, you must complete an entire lap. Experience Gained Table
2.4 - Brimhaven Agility Arena
You can start training here at level one although it is unwise. You should really start training here once you get level 40 agility. If you have less than level 40 agility you will not be able to pass some of the obstacles, like the darts and the blades. Brimhaven Agility Arena is different from the Tree Gnome Stronghold agility course, and the Barbarian Outpost agility course. You may be training here for a long time, and you may not even get bored. Brimhaven agility arena is a new way to train your agility. You will have to pass obstacles like normal, but here you receive agility tickets. Once you have enough agility tickets, you can trade them in for items or even Agility experience! To get the agility tickets you will have to follow an arrow on your minimap to the marked ticket dispenser. You have to tag the dispenser that the arrow is above and wait until the arrow changes and points to another dispenser, then you will receive a ticket. To get a ticket you have to tag two dispensers in a row. Just keep on doing this and once you have enough agility tickets, you can trade them in for items or experience. To get into the agility arena you will have to pay 200gp. The best kind of food to bring here is cake. Do not bring any armour or weapons, because you will just drain your energy faster. If you have Boots of Lightness, a spotted/spottier cape, and/or Penance gloves, wear them. Note that if you are wearing upgraded jungle gloves (which can be obtained from the Karamja Achievement Diary), you will gain slightly more experience from the Arena. Brimhaven Agility Arena Obstacles
Note: When doing the saw obstacle, you have to click on the other side of the saw to cross this obstacle. For the darts and blades, you need level 40 agility, and if you fail the darts, you will temporarily lose two agility levels for each failed attempt. Ticket Exchange Table
As stated before you can trade your agility tickets you get for items or experience. To trade the agility tickets you have gained, you must exit the Agility Arena and then speak with Jackie the Fruit. Jackie the Fruit is located in the hut where you entered the agility Arena. 2.5 - Pyramid Agility
The Pyramid Agility course is located to the south-west of Nardah, or north-east of Sophanem, and is in a desert zone, meaning you will need water. To get there, you should take a magic carpet ride from the Shantay Pass. Before doing so however, stock up on filled waterskins, wear some desert robes and buy a Shantay pass. The amount of waterskins you need will vary, depending on how long you wish to stay at the agility course. Once you have enough waterskins in your inventory or bank to last you the length of your training go through the Shantay Pass. Pack your weapon so that your weapon hand is free to hold the carpet, and speak to Ali M. Take a carpet ride to Pollnivneach (200gp; less if you charm him), and from the south Pollnivneach magic carpet merchant, take a carpet ride to Nardah. Once in the desert city of Nardah, ensure that you have everything you need; head to Nardah's bank if you forgot something. Once you are ready, make your way south-west out of Nardah, until you come across the Pyramid. To enter the pyramid, you must have level 30 agility. Climbing down the rocks gives 5 XP, and is not a part of the course. Speak to Simon Templeton, and he will tell you about the Pyramid. He will tell you that there lies a solid gold artefact at the top of the pyramid, and that you should bring it back to him for a reward. The objective is to make it through the pyramid's outer walls to the top. You will pass many obstacles along the way, and you must beat them to continue. Watch out for pyramid blocks that slide out of the walls and push you down a level as well. Each time you fail an obstacle you will receive 8-10hp damage, and you will get knocked down one level of the pyramid. Once you reach the top level, climb the rocks on the wall to retrieve the pyramid top, and then go around the final two obstacles to the doorway, and enter it. Once you are back at the entrance, sell the pyramid top to Simon for 1,000gp. Simon will continue to pay 1,000gp for each pyramid top you wish to sell, if you choose to continue collecting them. Pyramid Obstacles
This course gives an amazing 1,014 agility XP (includes the 300xp obtained when going through the door at the top, for completing the course fully), as well as 1,000gp per trip! A higher agility level is a great advantage here, as you will not fail as much. Those with under level 50 agility should think twice, as you may fail too often to be able to get the most out of this course. Experience Gained Table
2.6 - Monkey Agility
If you have 48 Agility and a Ninja Monkey Greegree, you will gain access to Ape Atoll and Crash Isle, home of the Monkey Agility Arena! This arena is located on the southern half of Marim on the island of Ape Atoll and Crash Isle; go south-east of the magic shop until you find a bridge, cross the bridge and go south-west and you should see the start of the course next to a sign. You must use the Ninja Monkey Greegree to change into a ninja monkey before attempting to do the course; otherwise, you will not even be able to start it. Start at the stepping stone and follow the course from there - the course ends with you doing acrobatic swings down a vine until you make it to the ground. This course is a good option if you cannot yet do the Wilderness Agility Course or you do not want to risk going into the wilderness. It is not great experience for those that meet the requirements for this course, so the Wilderness Agility Course may be your preference. If you are well above the requirements, then the monkey course may be better. At level 75 agility you should stop failing the obstacles. Bring food (cakes, lobsters or sharks), an anti poison potion, some form of teleportation, and your Ninja Monkey Greegree when you head to the course. There are also pineapples located at the end of the course that can heal you as well so consider bringing a knife. Remember that if and while you are in monkey form on Ape Atoll, nothing will attack you. Note: Your agility potions do not work here. Note: You specifically need a Ninja Monkey Greegree - a normal Greegree (such as the one you obtain during the Monkey Madness Quest) will not work. Monkey Agility Arena Obstacles
This course gives 580 experience points per lap and is relatively fast, but you seem to fail quite a bit. One lap consists of doing the following in this order: stepping stone, tropical tree (up), monkey bars, skull slope, rope swing, and tropical tree (down). Remembering to do it in that exact order should not be hard, as you cannot do any obstacle both ways. Experience Gained Table
2.7 - Wilderness Agility course
This is where agility gets interesting and dangerous! Now if you have the guts, you really want fast experience, and you're level 52 agility, you will be training in the WILDERNESS AGILITY ARENA! Here you will find monsters, and of course, player killers who are looking for some nice fresh meat! It is a good idea to bring these along with you: a weapon, one super energy potion, one antipoison potion, and then fill the rest of your inventory with food. The less weight carried the better. Do not train in the Wilderness if you are scared about dying and do not feel comfortable. Train at either the Monkey Agility Arena or the Brimhaven agility arena, and trade in your Brimhaven Agility Tickets once you have about 1,000. In and under the wilderness agility arena some skeletons will attack you while you try to get out of the pit or finish the course. You will find that the experience you get is worth all this danger. Wilderness Agility Obstacles
From completion of one lap you will receive 484 bonus experience points! In all you will get 556.5 experience points per lap. Each lap consists of doing the following in this exact order: pipe, rope swing, stepping stones, log and then the rock climb. Remember that to do one complete lap you must do it in that exact order. Experience Gained Table
2.8 - Werewolf Agility Arena
This agility area is located east of Canifis and you must have the Ring of Charos from the Creature of Fenkenstrain quest in order to enter. In this area, there are two courses: The skullball mini-game and the main course. The skullball course requires level 25 agility in order to begin. To play this game, you must talk to the Skullball Boss at the beginning, kick your skull through all the "goals", and then kick it into the hole at the end. It takes about 3 minutes 30 seconds to complete, depending on how well you play, and gives a maximum of 750xp. If you are not fast enough, you will not receive full XP points. The main course requires level 60 agility to start. Unlike other regular courses, this course is a bit more exciting. When you step onto the first stepping-stone, the Werewolf Boss will throw a stick for you to retrieve. You must pick up this stick from behind the pipes and then bring it back to the trainer at the end of the course. This will take about 40 seconds. Keep in mind that this course is quite dangerous. The last obstacle is the death slide, where you must hold onto a zip-line with your teeth; failing this can cause up to 30 damage. In order to decrease you chances of failing the obstacle, try not to bring too much weight while training. Boots of Lightness, spotted/spottier capes, and/or Gloves of Silence should be worn if at all possible. Werewolf Agility Obstacles
From the time you step onto the first stepping stone, until the time you give the stick to the Werewolf trainer you will gain 540 experience points. However, in order to gain the 190 experience at the end, you must remember to retrieve the stick after the pipes and give it to the trainer at the end. Experience Gained Table
2.9 - Dorgesh-Kaan Agility Area Dorgesh-Kaan Agility Obstacles
The Dorgesh-Kaan agility course is located in the back of Dorgesh-Kaan. You must have completed Death to the Dorgeshuun to access the course. The course requirements are 70 aglility and 70 range. The cave has no light, so remember to bring a light source! There are a few other bonuses for experience for strength and ranged if you use the grapple path for a total of 72 strength experience and 643 ranged experience. Note the experience listed above is just for one way, if you return the way you came or do a complete lap, you will get more experience. There are two different routes a player can take during this course. One route requires a crossbow and grappling hook, while the other does not. Each route allows you to carry an item from the old furnace to Turgall but different items cannot be brought through certain obstacles. Below is a table showing what items can be brought back on what route.
3.0 - Rooftop Agility Courses
On the 5th December 2013 Jagex added 9 new Agility courses in various locations throughout Runescape. As with the basic Agility courses these new Rooftop Courses all require a minimum Agility level to enter. While training on any of these new Rooftop Courses you will have a chance of finding a Mark of Grace which can spawn anywhere on the course. These can be traded in to Grace at the Rogue's Den for a set of Graceful Clothing which lowers your weight. The higher level courses have a higher chance of spawning the marks. 3.1 - Draynor Rooftop Agility Course
This course has a minimum Agility level requirement of 10 To start climb the Rough wall found next to the wheat field north of Draynor Village.
3.2 - Al Kharid Rooftop Agility Course
This course has a minimum Agility level requirement of 20 To start climb the Rough wall found north of the Tanners Shop in Al Kharid.
3.3 - Varrock Rooftop Agility Course
This course has a minimum Agility level requirement of 30 To start climb the Rough wall found east of the General Store in Varrock.
3.4 - Canafis Rooftop Agility Course
This course has a minimum Agility level requirement of 40 To start climb the Tall Tree found North of the Bank in Canafis.
3.5 - Falador Rooftop Agility Course
This course has a minimum Agility level requirement of 50 To start climb the wall found on the south side of the house which is east of the Mining Guild in Falador.
3.6 - Seers' Village Rooftop Agility Course
This course has a minimum Agility level requirement of 60 To start climb the wall found South East of the Bank in Seers' Village.
3.7 - Pollniveach Rooftop Agility Course
This course has a minimum Agility level requirement of 70 To start climb on top of the basket North West of the Pub in Pollniveach.
3.8 - Rellekka Rooftop Agility Course
This course has a minimum Agility level requirement of 80 To start climb the North side wall of the Clothes Shop in Rellekka.
3.9 - Ardougne Rooftop Agility Course
This course has a minimum Agility level requirement of 90 To start climb the Wooden Beams in the house East of the Gem Stall in Ardougne.
4.0 - Agility Shortcuts
There is a variety of shortcuts within RuneScape, which cut the time taken to get to certain towns, or areas.
5.0 - Miscellaneous
5.1 - Yanille Agility Dungeon
Once you have achieved level 67 agility and you're tired of training at the other available courses, you can train here. The Yanille agility dungeon is located north of Yanille. You might want to bring a weapon, some armour, and antipoison potions. You will need these because in this agility dungeon there are some monsters and poison spiders. If you manage to get to the end of the dungeon, there is Salarin the Twisted, a level 70 creature, who is one of the only monsters in all of RuneScape that drops the Sinister Key (several of the new Implings drop this key as well). Use this key to open a chest within the dungeon that contains the herb to Zamorak Brew and many other random herbs. If you really like Herblore then this is the place for you to train agility or for the collection of herbs. This dungeon is full of chaos druids and chaos druid warriors. Chaos druid warriors also drop whiteberries, and other secondary ingredients. Therefore, instead of risking your life going up into the wild and picking them up where the dangerous and mighty red dragon slumbers, you can fight chaos druid warriors for the whiteberries. When you enter the dungeon, you will find yourself in a small room with three giant bats (level-27). Balancing ledge
Level: 40 Agility Obstacle pipe
Level: 29 Agility Monkey bars
Level: 57 Pile of rubble
Level: 67 5.2 - Toy Mouse Training
As an alternative to training at an agility course, those who are level 1 agility can train it by catching a Toy Mouse. Simply obtain a Toy Mouse from a player or craft one using your Workshop Crafting Table
4. 6.0 - Course Comparisons
Breakdown of Wilderness Course VS Werewolf Course.
Firstly, here are the facts:
Werewolf Agility Course
7.0 - Training Methods
Levels 1-25
With level 1 agility, there is only one course available to you, the Gnome Stronghold agility course. This is the best place to train your agility until level 25. You have to complete this course 91 times to achieve level 25 agility. There is no need for food here, as you cannot fail any obstacles. Be sure to take a few breaks while training, because this will be the most boring part of agility for a long time. Before you know it, you'll have level 25 agility! Levels 25-35
Congratulations on level 25 agility! At this point, you now have two options: you can stay at the Gnome Stronghold and train to level 35, or you can play the mini-game Skullball, which offers good agility experience. If you decide to stay at the Gnome Stronghold, you will have to complete the course another 169 times. However, you may find it easier to complete a course rather than a mini- game, as there is less thinking involved. If you choose to play Skullball, you must have completed the Creature of Fenkenstrain quest. Food is recommended for lower-level players, as there are monsters around the entrance to the course. However, the course itself has nothing that can hurt you. The object is to get the skull through all of the hoops in as little time possible. If you can do it in less than four minutes, you'll get 750xp. For every few seconds over four minutes, you'll lose about 10xp. If you can manage to get 750xp every time (it's not too hard once you get the hang of it), you'll only have to do the course about 20 times. Levels 35-40
At this point, you have access to a new agility course, the Barbarian Outpost. You may want to bring some food with you, as you can now fail obstacles, which will hurt you for 2 -5 hitpoints. This course is relatively fast experience, it takes 30-45 minutes to level up. You'll need to do it 281 times before accomplishing level 40 agility, though, so take a few breaks--you could even play some more Skullball. It is recommended that you stay here until level 40 before continuing on to the next step, the Agility Arena. These levels will allow you to complete all the obstacles. Levels 40-52
These levels of agility will be the most fun you'll have training agility. You're finally able to get the most out of agility. Head to the Agility Arena in Brimhaven, carrying about 500gp, some teleport runes, and lots of cakes. You will need about 200 tickets, if you turn in 100 at a time for the extra experience. You're almost there! If you feel you are failing too much, you can go back to training at the Barbarian Outpost. However, once you reach level 45, using the arena is strongly recommended, as the experience is considerably faster. Levels 52-70
The Wilderness course is your best option here, as Brimhaven isn't as fast. The problem with this course is that you have to watch out for PK'ers. Make sure you only bring food and lightweight, non-valuable items. You get 571.5 experience per run. So, after 1000 runs of the course, you'll have 70 Agility. Levels 70-99
This sounds like a lot of work, and it really is. Ape Atoll is your best agility course now. At levels 70-75 you won't fail excessively, and once you hit 75 you won't fail at all. That means incredible experience from 75 to 99. For this course, you should bring Super Energy potions and a knife. When you get low on health use the knife on the pineapples nearby for food, or thieve from the nearby stalls. After approximately 21,202 laps from 70 Agility you will achieve level 99. Head to the agility master for you Cape of Accomplishment. 8.0 - Frequently Asked Questions
Question: Does having a higher Agility level make you run faster? Question: Does Agility's bonus work on free worlds as well? 9.0 - Quests for Experience
Quests with a choice Experience
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Author: Fredz, Wee Man |
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