Reward
- 2 Quest Points.
- 4,650 XP in two skills (Agility, Thieving, Fletching, or Smithing).
- Ability to fletch Darts.
- Access to Tourist Trap mines using Wrought Iron Key. |
Start Point Talk to Irena, through the Shantay Pass in southern Al-Kharid. Members Only |
Difficulty:
Length:
|
Requirements
Skill: 10 Fletching, 20 Smithing.
Item: Full Desert Robes, 2-3 Waterskins(4), Shantay Pass, 1 Bronze Bar, 30 Feathers, Knife, Hammer, 100GP.
Other: Ability to defeat a Mercenary Captain (Level-47).
Recommendations
Item: Some Food incase you get hurt, An extra 100GP should you need to buy more waterskins, Extra Bronze Bars (2-3) incase you fail at making darts, Energy Enhancing Items (Energy Potions, Strange Fruits, etc).
South of Al-Kharid a new desert pass has opened up, leading to the dangers of the Kharid desert.
Don your desert garb and make sure your waterskin is full before heading off into the trackless dunes in search of desert adventure.
Part 1: Getting the Key to the Mining Camp
Step 1
Speak to Irena. Talk to Mercenary Captain. Talk to Al Shabim, afterwards kill the Mercenary Captain and take his key.
Items needed: Bring all Required and Recommended Items; ensure you have enough Waterskins and a Knife so you don't have to bank.
Be sure you have all the items and go through the Shanty pass and talk to Irena. She will tell you her daughter has gone missing. Ask her when and what her daughter was doing at that time. Offer to help.
Now go south until you find the mining camp. At the entrance of the camp, find the Mercenary Captain and right-click him to watch. Then, talk to him and ask if you can do anything to help. He will tell you to kill Al Zaba Bhasim.
Head west until you find a camp. Find Al Shabim in the big tent and he will tell you Al Zaba Bhasim does not exist. Go back to the Mercenary Captain (level-47) and tell him the news and he will attack you. Weaker players may need to use a weapon to kill the captain. To prevent wastage of travelling time, I would recommend bringing a low value weapon such as a mithril scimitar so that you can easily drop it and move on. His key will automatically appear in your inventory after you kill him.
Part 2: Getting Access to the Mine
Step 2
Enter the mining camp. Speak to the Escaping Slave. Help him and then wear the slave robes.
Enter the mining camp without any weapon or armour! Otherwise, you would be jailed. To get out of jail, search the south-west window and you will climb out. Then, climb to a nearby rock to get out of that area. (Picture).
Before you go anywhere else, I suggest you go to the jail and go upstairs to a room. Search Captain Siad's table and you will find the jail key. This way, if you get jailed again, you can just open the cell gate with the key.
Talk to the Escaping Slave (in the north-eastern part of the mine near the wooden double doors) and tell him you have just arrived. When he tells of a plan to escape, comment "That's interesting" and he will tell you about his bracelets. Offer to help to free him. If you fail, you will be put in jail. You will have to keep trying until you succeed and get his Slave's Robes and boots in exchange.
Now put on your Slave's Robes and boots and wear them until the end of the quest. Open the large doors and run to the end of the mine to talk to the guard there. Tell him you want to change mining spots and comment that he's right after he responds. He will tell you to get a pineapple for him.
Step 3
Speak to Al Shabim. Distract Captain Siad. Take the plan from the chest to Al Shabim.
Get out of the mining camp and run west to the Bedabin's Camp. Talk to Al Shabim (in the southernmost tent) and he will tell you to steal a plan from Captain Siad to make secret weapons first. Here, he will also hand you Bedabin's key. If you lose Bedabin's key from the guards searching you, you can once again retrieve this from the desk upstairs near the captain.
Go back to the mining camp and go to the second floor of the jail. Try to open the chest and Captain Siad will stop you. To distract him, you must search his bookcase and notice his love of sailing. Speak to him again, mention that he has a lot of books; talk about Sailing, and then talk about his jib. Now you can open the chest and find the plan inside.
You can also distract the captain by asking for a chat. When chatting with him, choose the option that tells him a dragon just flew past his window or yelling "fire! fire!". He will then be distracted and you will be able to open the chest.
Take the plan to Al Shabim again and he will tell you to make the weapon. Go slightly north and you will find a small tent with an anvil inside. Use the plan with the guard and he will let you in. To make the weapon, use the bronze bar with the anvil and choose to follow the plan. After you are done, talk to Al Shabim again.
Part 3: Rescue Ana
Step 4
Give a pineapple to the Guard who wants it. Take an empty barrel and use the mining cart. Speak to Ana.
Now, you should have a pineapple and some bronze darts. Go back to the guard who asks for the pineapple and use the fruit on him. He may ask for another one but ignore him and walk through to the other part of the mine.
Move east and search the barrels until you find one that is empty. Take the empty barrel. (Picture).
Now search the mining cart to ride on it. You may fall and hurt yourself. (Picture).
Go north-west and find Ana. Talk to her about escaping. After that, use the barrel on her and you will get her in it. If you say the wrong thing to Ana, you may get thrown in a jail where you need to mine 15 ores. An easier way to escape this prison is to teleport out and go back past the mercenary captain.
Step 5
With Ana in a barrel use the mining cart. Use the barrel on the winch. Outside, take the barrel and use it with the cart. Speak with the cart driver and escape. Speak to Irena.
Go back and use the barrel with Ana inside with the mining cart. Next, ride in the cart yourself to get back.
Warning: If you log out before you have got Ana out of the camp, you will have to redo this part of the quest, so make sure you have enough time to complete this part of the quest before starting it.
After you reach the other side, search the barrels there again to find the one with Ana in it. Use this barrel on the winch nearby. Let the guard help you. When he questions, tell him he's gregarious.
Get out of the mine and find the winch upstairs (southwestern corner of the camp). Use the winch and you will haul Ana up. Search one of the barrels again to find the barrel with her inside. Use this barrel with the cart. Talk to the cart driver and say "Nice Cart!". Proceed on to joke with him until he asks you to stop. Only then, you will ask him to get you out. If you mess up, talk to him again to restart the chat. If you get sent to jail, Anna will be inside the mine again and you'll have to do that part all over again. You have to pay 100GP. (Picture).
Go back to Irena and you will receive your reward!
|