Table of Contents
1.0 - Introduction
Barbarian Assault is a relatively complex members only, team-based mini game which was released in early 2007. It is located north-east of the Tree Gnome Stronghold. This mini game is a safe mini game, so you will not lose your items if you happen to die. Each team member must take a role in the game, with each role helping the other role. You have to keep in touch with your other teammates to help them accomplish their tasks, and this is done with a horn which you will receive at the start of the game. The key to winning Barbarian Assault is Teamwork. Teamwork is essential to beating each wave and the mini-game. 2.0 - Getting Started
To get started, speak to Captain Cain at the entrance to the mini-game arena, and he will inform you of the ins and outs of the game, giving you a basic tutorial on each of the roles available and monsters that you must slay. To become familiar with the game, listen to Captain Cain closely as he explains everything you need to know. You'll soon find out some good news - there are no items required! Also the mini-game has rewards to go with it, a list of these rewards explained further in 6.0. Once you have finished your tutorial with Captain Cain, head down into the lobby where you'll have two options with starting the mini-game:
3.0 - The Roles
There are four roles in the mini game, with two people taking one role each. The four roles are: Attacker, Defender, Healer, and Collector, each being designated their own special tasks, and each having their own distinctive colour and logo. Once you start the game you will have a ring that displays your role around you and a interface with a 'mouth', 'ear', 'penance creature', and a 'horn'. The 'mouth' tells what to shout from your horn, the 'ear' tells you what type you should use, the 'penance creature' tells what wave you are on, the 'horn' tells who you should shout your horn to. Once you've entered the game you'll be given a horn, which tells the other roles what they need to be doing.
Another option if your role in the minigame is done, is to use the Great Horn, located in the South of the cavern. The horn has the ability to tell your team what things they must drop, use or what attack style to fight with. Each role is crucial to the other. It's good to keep in touch with the role that tells you what to do. For a more in depth look at using each role to their maximum potential, see the strategies section. 3.1 - Attacker
As an attacker, your goal is to attack the Penance Fighters and Rangers, using any form of combat you so desire. If you decide to use range or magic, you will have to use the arrows/runes supplied to you. You also give and receive instructions to the Collector. As an attacker you can receive four options from the collector, they are:
If you do not use the right attacking method, you won't be able to damage the Fighters and Rangers at all. Instead, you will be hit with backstab damage, which ranges from 1 to 5hp. This also deducts points from your final score, so you should refrain from guessing the correct attack type. Always keep your menu in the attack type selection menu and keep auto retaliate off. When the type switches change your attack style and your character will stop attacking until ordered. While you wait for the collector to shout what type of attack to use, go ahead and shout his egg colour. This prevents your character from making you lose points 99% of the time. As an attacker, you will be fighting the most and will require the most healing. It is a very good idea to stay near the healer at all times if you wish to survive and not lose the game for your team. 3.2 - Defender
The defender role is similar to luring with their main opponent being the Penance Runner. The Defender will use the blue coloured machine, which gives Worms, Tofu and Crackers. You lure the Runners by:
The bait will change, so keep in constant touch with the Healer. Sometimes the Runners will ignore you completely and run for the exit; don't worry if one or two gets away. The Defender can also lay barricades with logs and a hammer (supplied in the room), in front of the Penance's cave, which will prevent them from coming in. Note that the barricades only last for awhile. 3.3 - Collector
As a collector, the main job is to pick up the Penance eggs, and load them into the egg launcher. These eggs come in three colours: blue, red and green, each with their own special effect. If you need to change the type of egg use the egg converter (Picture) located by the other machines (Note: not all the eggs will survive this process). The eggs can be fired using the Egg Launcher (Picture). The egg launcher is used to kill the Penance Queen on the final wave. It also can be used on any of the penance creatures. The following table shows each egg and its effect when fired at the Penance:
The Collector receives information on what egg to pick up from the Attacker. The Collector also relays information to the Attacker of what style to use when attacking the Penance. The Collector is the only one who can pick up eggs and if you pick up the wrong one, you will be dealt some damage. The collector loads the eggs into an Egg Launcher. 3.4 - Healer
The Healer is very important in the game, their main foe being the Penance Healers. Their job consists of healing other players, so that no one dies during the game, and poisoning Penance healers. To heal a fellow member, use the green machine to obtain a vial (limit one vial). Use 'Take from' on the green pool in the west part of arena to fill the vial; you will obtain a filled vial that can heal other players. The green pool can also be used to heal yourself if you're the healer. The healer also has a unique interface that tells the Healer each team members health (Picture). The Defender will tell the Healer what poisoned food to use; tofu, crackers, or worms. The Healer will use the instructed poisoned food on the Penance Healers. 4.0 - The Monsters
Throughout this minigame, there are 2 monsters that are attackable; the Penance Fighter and Ranger.
4.1 - The Queen
Half way through the 10th wave, the Penance Queen will arrive through a trapdoor in the floor. She can attack several units at once with a ranged attack that can be very deadly for the unprepared. At first her ranged attack will be slow, but powerful, the more and more her health goes down the faster her attack will get. This attack can hit anyone, anywhere, so a good healer will be wary of everybody's health, including yours. To defeat the Penance Queen, your team must acquire an omega egg, which is the only way of damaging the Queen. A large number of eggs prepared beforehand is recommended. Each member of your team will need to contribute in some way:
Once your eggs are ready, you can begin your assault on the queen using the cannon. It's advised to gather up a stock (around 7-12) before shooting, this way you wont have to repeat the process so many times.
Once the Queen is dead, you will receive your reward in Role points: Note: Once you have beaten the 10th wave, you will need to go start at wave 1 again. 5.0 - Strategy
Although the game may look easy to solo, it is impossible to win on your own. Your team will always need to help you and you will always need to help them by relaying messages, healing each other and, of course, defeating the penance. Teamwork is essential if you wish to defeat the Queen, where each part can only be done by a certain member. A tip for all roles, remember to shout out what's on the 'mouth' icon. It can be extremely frustrating if the person you need to call for doesn't know what they should do next. For the most part, each role has a clear job. However, each and every one of the members of your team can use the egg launcher, which can poison, damage or stun all the Penance. This is usually the weapon that ends each wave, as wandering Penance Runner and Healers will be left. The egg launcher is also a crucial part to defeating the Penance Queen. When starting a wave, ALWAYS use the horn to call the right strategy, then collect the items you need. The following explains the best strategy, equipment and information for each role: Attacker: As the attacker, most of your job will be fighting. So, if you are a team starter, finding high leveled players to be attackers is very important. Attackers are one of the easiest roles because they require very little moving. Although it's suggested that the attacker stays in the middle, this way the penance will spread out, and it will be easier for the healer to heal the attacker. Armour with a high range and melee defence is ideal if you plan to tackle this role. A good tactic to staying alive is to avoid being swarmed, especially in later waves. Attackers will also need the most healing as they are on the front line. Defender: The Defender must keep in constant touch with Healer. Because the Penance Runners are very picky of their food. The defender will be running back and forth to the restocking machine. It is recommended that the defender has light armour such as dragon hide and boots of lightness. Since the runners are picky of their food, leave a trail of their favored food into the trap. The Runner may change its mind at the last minute, abandoning its path to the trap. If the runner didn't die (usually for not staying on the trap long enough) then leave two or more of the favored food on the trap, or stun the runner with the egg launcher. The runner will be distracted, so there's time for the trap to do its work. Remember not to forget to block the caves the penance emerge from, this is a good strategy on the 9th wave, when the penance are at their strongest. The defender should collect Defender items, then drop the first food near the Penance Runners, and food near the trap, then collect a hammer and at least two pieces of logs for fixing traps. Healer: The Healer must keep all players alive. Also it is the Healers job to inform the defender about what food to drop and to kill the penance healers by feeding them poisoned food. Always start the game by calling the food to the defender, then collecting the healer materials, then filling the vial and then going for the Penance Healers immediately, until you must heal fellow players. The best tactic for the healer is to make sure that team members run to the pool when they are low on hitpoints, this way you can in a short amount of time fill your vial with healing potion and give it to the players in need of them. Doing wave 10 as a Healer means probably one of the busiest jobs, so it is advised to have a team with 2 healers to help keep team members alive. Collector: The Collector must collect the dropped eggs and load them into the cannon. Playing collector in wave 1-9 is probably the easiest job. The most important job is to call the correct fight tactic to the Attacker as soon as it changes so the attacker can keep killing. In wave 10 the most important job is to collect 8-10 yellow eggs and give them to the healers to make Omega eggs. In wave 10, the Collector also places the Omega eggs also in the cannon, this is vital to win the game. Starting any game as a collector start by calling the fight tactic and moving to the cannon hill until the first eggs are dropped. Note that blue eggs are pretty useless so when you run out of inventory space just destroy the blue eggs. The red eggs can be considered the most important. Be careful not to pick up the wrong eggs, or eggs when your inventory is full. The eggs will explode, dealing 5 damage 6.0 - Rewards
There are several rewards for this minigame which can be bought using your Role points and your selected Role points. The maximum amount of points you can have in each role is 500. All rewards, including the gambling ones can be bought from Commander Connad near the entrance to the minigame arena. 6.1 - Armour
6.2 - Extra Rewards
Commander Connad has two extra rewards apart from the armours, levels and gambling. With 200 points in a selected role, you can buy that role's "level 2" from the Commander. With 300, you can get to "level 3" in that role and so forth to level 5.Having a higher level in role makes the role more efficient and increases your chance at winning waves. The following table shows the benefit of each level:
Apart from the levels, you can also choose to gamble your points. This is extremely risky, but if you win, the rewards are great. The first two gamble types (200 and 400 honour points) give the possibility of winning a random item, but the third gamble type (500 honour points) gives a slight chance of receiving a Dragon Chainbody, though it is unlikely. Gambling in the third category also requires the completion of the minigame and having defeated the Queen. 7.0 - Frequently Asked Questions
Q: Are the reward armours tradeable?
A: The only armour tradeable at this time would be the granite platebody. Q: How do I restart to wave 1?
A: Talk to Captain Cain in the lobby. Q: Can I do a wave that's below me?
A: No, you cannot unless it's wave 1. Q: Do I get XP for playing the game?
Only in magic. Q: What is a good BA world?
World 6 and 71 are the two worlds specified by Jagex. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Author: Fluff and Kod Flame |
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