Table of Contents
1.0 - Introduction
Nightmare Zone, also known as NMZ, is a combat minigame added into Old School RuneScape on September 5th 2013. It was the first brand new piece of content added to the game. The minigame takes you into a "dream" where you face off against quest bosses you have previously defeated. This is not a full guide on NMZ, but a guide based on how to maximize the experience you receive. Players quickly found out you can use accounts with only the minimal amount of quests to obtain the best XP. These accounts are called "boosters". They charge a fee. The rate they charge will vary from booster to booster. Before you get into serious training it is highly advised that you do a few test runs to build up about 18,000 NMZ points or the equivalent of 4 Overload potions. You will have to trust a random person with the money you trade them. Do not trade anything you are not willing to lose. It is very possible to get scammed. Sadly this is currently the only way to effectively play NMZ. 2.0 - Getting There
There are a few ways to get to Nightmare Zone. Watchtower teleport, Nightmare Zone Minigame teleport, Yanille modified House teleport tabs, House teleport if your house is in Yanille, Port Khazard teleport, Ring of Dueling, Castle Wars Minigame teleport, or Ardougne teleport.
3.0 - Requirements
A minimum of 5 completed quest that feature bosses are required to enter the Nightmare Zone. You need at least 5 quests that are listed below. 22 Prayer is the only other requirement. The quests will be divided by the worlds that are dedicated to them. World 369 is for Maging and Ranging mostly. This is because the boosters on this world only have 1x1 monsters. However, you can melee in that world too. World 301 is the Melee world. The monsters you get will not be 1x1. So they don't stack well for attacks that hit multiple targets.
Witch's House quest is an alternative for Pure builds. Keep in mind that the Experiment still damages you and drains your stats. 4.0 - Suggested Equipment and Inventory
The gear you should wear will vary from person to person. The layouts below are just examples. You can replace pieces for armor you can afford. For armor sets like Void Knight armor and Dharok's you need 4 pieces, the entire set, for them to function properly. The armor that provides the most XP per hour for each style is as follows; Melee - Dharok's if you're above 85 Strength and Hitpoints, if not Saradomin sword or Abyssal whip is better. Range - Void knight set with Ranged helmet. Magic - Void or Ahrim's will work about the same. 4.1 - Absorption Melee
Some examples of Melee variants while using Absorptions:
4.2 - Prayer Melee
Some examples of Melee variants while praying:
4.3 - Hybrid Range
Below are the Ranged and Magic setups. Due to the cost of Runes and Chinchompas versus the cost of Prayer potions I will not be showing Absorption potion only setups. You can however use them if you'd like although it is not recommended. Odium ward provides +12 Ranged attack bonus. Unholy book provides +8 Ranged attack and +5 Prayer bonus. They can be used universally between Ranged methods. You can use Grey, Red, or Black chincompas. It all depends on what you can afford, are willing to spend, or can use. Grey chins require a Ranged level of 45, Red require 55 and, Black require 65. On Short fuse you throw 1,200 per hour. Medium is 1,500.
Some examples of Range variants:
4.4 - Prayer Range
4.5 - Hybrid Magic
Malediction ward provides +12 Magic attack bonus. Unholy book provides +8 Magic attack and +5 Prayer bonus. They can be used universally between Magic methods just like Ranged. The Ancient staff is currently the only staff that can autocast Ancient spells. Smoke barrage is the best spell to use. It does not require Soul runes and does not stop enemies from moving. This is vital to obtaining the most XP. The spell requires 2 Blood, 4 Death, 4 Fire, and 4 Air runes to cast. You cast about 1,200 spells per hour.
Some examples of Magic variants:
4.6 - Prayer Magic
5.0 - Strategies
Praying is the most AFKable method and pretty straight forward. Simply drink Overloads and Prayer potions as needed. Using your weapon's special attack when possible will increase your XP rate. Absorptions are for more advance players who don't mind having to pay attention. Rockcakes, from the Recipe For Disaster - Dwarf part, are extremely useful for using Absorption potions. You should Rockcake down to 51 Hitpoints. This will set you up for 1HP after you Overload. This is crucial. If you only have 1HP left, the NPCs can only hit 1s. This means that if you heal up to 2HP your trip will be half of one if you were 1HP. In order to stay 1HP for the entire trip you must "flash" the level 22 Prayer Rapid Heal. This resets the timer that heals you over time. You use this when using Absorption potions with all 3 styles. When using Absorption potions you can stand in a corner to prolong your trip. This method only lets 2 NPCs attack you at a time. Whereas if you stood in the middle 4 could attack you. It is recommended to stand in any corner except the South-East corner. NPCs can get stuck on each other and will not be able to attack you. A downside to this method is if you want to use the Power-up orbs, they won't spawn very close to the corner. Also Some enemies may take a while to walk to your location. If you were to do a solo game while casting barrages, bursts, or throwing chins it is recommended to also sit in a corner while doing so. It helps to pray Protect from Melee when your Overload runs out until you take another sip and go back down to 1HP. If you plan on not paying much attention try not to drink over 150 HP worth of Absorption potions in case you go above 1HP. Absorption potions do not stop Overloads from dealing 50 damage! 5.1 - Starting a Game
You will need to pay someone to help you start an effective game. There is a possibility of getting scammed. Do not trade anything you are not willing to lose. Make sure your coffer is unlocked before you pay anyone! You need another player with only the required quests listed above. These accounts are known as boosters. A high population of them are in world 301. If you're looking to Mage, Range, or Melee(using Dragon 2h sword special attack mainly) you should look for a booster in world 369. Boosters charge between 15-25k per person they are taking into a game. In world 301 you pay a booster the gold they require. They will then invite you into a party. Join the party. They will then drink from the potion and you will enter the minigame. In world 369 if you can be the host. It is recommended to use a Friends Chat like "NMZRange" to find a group of people when maging and ranging. If you are hosting you need to start a Hard Rumble. When the other players get there along with the booster invite them. When everyone is ready you should drink from the vial and begin. 5.2 - Power Up Orbs
There are 4 different orbs that spawn periodically in Nightmare Zone. These orbs can be used to your advantage. The important orbs for general power training are; Power Surge, Zapper, and Recurrent Damage. Ultimate Force is rarely used but it can help when Slaying inside the zone. You must do at least 1HP worth of damage before you will gain Slayer experience with Ultimate Force though.
5.3 - Slayer
Those lucky enough to receive Black demons as a Slayer task may choose to kill them inside NMZ. If you're not using Dharok's a Slayer helm is advised. Unfortunately Bouncer does not count as a Hellhound. It may be possible to slay Vampires as a task, but it has not been tested fully. This is not the most efficent way to train the Slayer skill, but is a good opportunity to raise your other combat levels. 5.4 - Luring
When using chinchompas, bursts spells, and barrage spells it is critical to hit as many NPCs as possible per cast. This requires someone to lure the monsters for the group. The process of luring is pretty simple. You run between 3 squares. This allows the enemies that spawn to pile up on one square. Some players are willing to pay other group members to take their turn in luring.
6.0 - Rewards
It is always good to have at least 300,000 points in your Rewards chest. This ensures you can buy Overloads to continue playing effectively. For each monster you kill you gain a certain amount of points. These points can be spent on tradable items, imbuements to increase your gear's stats, or potions to be used inside of NMZ. Herb boxes average the most profit per point. They are capped at 15 boxes per day. 6.1 - Resources
Most of these items are tradable. Selling these items is how you make profit from Nightmare Zone.
6.2 - Upgrades
Buying these will increase your item's stats. The imbuement lasts until a player drops or removes it. Crystal equipment will lose the imbuement when the charges run out and the item reverts back to its seed stage.
6.3 - Benefits
These potions can only be used inside the Nightmare Zone. Using these potions will greatly increase your abilities while playing.
7.0 - Frequently Asked Questions
Q: What Experience rate(s) should I be getting?
A: Melee should be around 85,000 XP/hour. Ranging should be around 380,000 XP/hour. Magic should be around 400,000 XP/hour.
Q: How many points should I be getting?
A: It is hard to determine. If you are in a team points are awarded to the player who deals the killing blow. When soloing it depends on what monsters spawn. Points vary from monster to monster.
Q: I heard that you can get free runes while inside?
A: They do not spawn unless the bosses that require them can spawn.
Q: What is the maximum amount of points I can have?
A: The maximum while inside a Hard Rumble is 1,048,575. The limit of points you can have in the chest is unknown.
Q: Why are the monsters so strong?
A: In a Hard Rumble NPCs have their stats boosted.
Q: I accidentally went up above 1 Hitpoint?
A: Don't worry! Wait for your Overload to wear off. Once that happens let the NPCs assist your Rock cake in removing the current amount of Absorption HP you have. Pray Protect from Melee and Rockcake back down to 51HP then re-Overload.
Q: Can I use the Dwarf Multicannon in the dream?
A: No, a cannon cannot be used inside the dream.
Q: If I leave while inside, can I return without losing my progress?
A: If you leave, for example due to a disconnection, you have to start over.
Q: I have a Hellhound task?
A: For some reason the Bouncer does not count towards Hellhounds as Slayer assignments.
Q: Are my items safe?
A: Yes, if you die you will not lose any items. However if you were to drop them inside the arena then leave you will lose them.
Q: Can I reclaim money I placed into the coffer?
A: Yes, it can be removed after being placed inside.
Q: Where are the potions I just purchased?
A: All potions, up to 255 sips, are stored in barrels inside the lobby. Just right click them to withdraw.
Q: What herbs will I get from Herb boxes?
A: Each herb has a different percent of being rewarded.
Q: Why can't I use Ice spells?
A: Ice spells freeze the target(s). This prevents monsters from reaching the square that they should be in for optimal experience. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Author: Jim |
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