Table of Contents
1.0 - Introduction
There are many types of special attacks (a.k.a spatk or spec.); from temporary boosts in stats, to strikes dealing higher damage than normal.
In the combat interface of these weapons, you will notice a special attack bar. If you click on this bar, your character will initiate the weapons special attack. The special attack bar will drain by a certain percentage (depends on the weapon used). If you use all of your special attack bar, it will take five minutes to replenish.
Along with many other things, special attacks in dueling have an option to be turned off. If you do not wish to duel using special attacks, click on "No Sp. Attacks" on the interface.
2.0 - The Special Attacks
Below is a list of the weapons that have a special attack assigned to them. Animated images are included to give you an idea of what each special attack looks like. Each weapon drains a different percentage of the special attack bar. This means that if you use too much of the special bar, you won't be able to cast the special attack again, until it's replenished.
Puncture |
|
Weapon Used: |
Dragon dagger |
Power Usage: |
25% |
Effect: |
Puncture deals two swift strikes at your opponent, with slightly raised attack and damage. |
Wield Requirement: |
60 Attack, completion of the Lost City quest. |
Tactics: |
Puncture is great when combined with a dragon dagger (p/p+/p++), as you could poison, hit higher, and faster, all at the same time. Good for combat training, and great for Pking and duelling since it can KO opponents. |
Weaken |
|
Weapon Used: |
Darklight |
Power Usage: |
50% |
Effect: |
A whirling jump, followed by a vicious stab on the Enemy. Reduces your opponent's attack, strength and defence, and is twice as effective against Demons. |
Wield Requirement: |
None; Reward from Shadow of the Storm quest. |
Tactics: |
Useless for training, and a very low strength bonus. |
Rampage |
|
Weapon Used: |
Dragon battleaxe |
Power Usage: |
100% |
Effect: |
Increases Strength, while reducing Attack, Ranged, Defense and Magic. The player yells "Raaaarrrggghhhhhh!" |
Wield Requirement: |
60 attack, completion of the Heroes Quest. |
Tactics: |
Useful for combat training. Use the special attack, then drink a stat restore potion to replenish the stats that were lowered. |
Cleave |
|
Weapon Used: |
Dragon longsword |
Power Usage: |
25% |
Effect: |
Cleave is much more powerful and therefore, inflicts greater damage to your opponent. |
Wield Requirement: |
60 Attack, completion of the Lost City quest. |
Tactics: |
The Dragon longsword special attack can be used while doing anything. It would be good for PKing, dueling, and training on higher level NPC's. |
Sever |
|
Weapon Used: |
Dragon scimitar |
Power Usage: |
55% |
Effect: |
Hits with increased accuracy, and if successful, prevents the opponent from using protect prayers for 5 seconds. |
Wield Requirement: |
60 Attack, completion of the Monkey Madness quest. |
Tactics: |
An ideal weapon while PKing due to its speed and accuracy. Using the special attack eliminates the protect from melee/magic/ranged prayer that your enemy is using; allowing for a faster kill. |
Sanctuary |
|
Weapon Used: |
Excalibur |
Power Usage: |
100% |
Effect: |
Increases your defence, allowing you to last longer while fighting a monster. |
Wield Requirement: |
None; reward from Merlin's Crystal quest. |
Tactics: |
Excellent for getting extra defence levels when fighting high level monsters like Dagannoths or fire giants. Use the special attack then switch to another weapon to continue training. |
Sweep |
|
Weapon Used: |
Dragon halberd |
Power Usage: |
30% |
Effect: |
A devastating slash through your opponent. The dragon halberd is a very powerful weapon. It's special attack hits with increased speed and strength. For larger monsters (who take more than two spaces), the halberd sweeps back and forth to do additional damage. This is multi-combat as well, so it will inflict damage to many opponents on one square. |
Wield Requirement: |
60 Attack, completion of the Regicide quest. |
Tactics: |
This is an excellent weapon, as it can not only hit well, but it can also hit over things such as tables, boulders etc. It also has a chance of hitting twice in one turn. |
Power Shot |
|
Weapon Used: |
Magic longbow and Magic composite bow |
Power Usage: |
40% |
Effect: |
Powershot uses the full power of the longbow, which greatly increases the shot's accuracy. |
Wield Requirement: |
50 Ranged |
Tactics: |
Not very useful, however you can use it well while PKing. |
Snap-Shot |
|
Weapon Used: |
Magic shortbow |
Power Usage: |
55% |
Effect: |
Two rapidly fired shots with increased power, but reduced accuracy. |
Wield Requirement: |
50 Ranged |
Tactics: |
A good training and PKing weapon. The special attack can do great amounts of damage on your opponent. |
Shatter |
|
Weapon Used: |
Dragon mace |
Power Usage: |
25% |
Effect: |
Shatter can only be used whilst attacking a NPC or character. It has much more power, but is less accurate. |
Wield Requirement: |
60 Attack, completion of the Heroes Quest. |
Tactics: |
Shatter is sometimes used while dueling, training, and PKing, as maces give a prayer bonus. |
Quick Smash |
|
Weapon Used: |
Granite maul |
Power Usage: |
50% |
Effect: |
An extra Attack taken with no other Effect. |
Wield Requirement: |
50 Attack & Strength |
Tactics: |
A decent PKing weapon for lower levels. |
Impale |
|
Weapon Used: |
Rune claws |
Power Usage: |
30% |
Effect: |
Impale is much more powerful and accurate than normal, though it has reduced speed. |
Wield Requirement: |
40 Attack |
Tactics: |
Though this special effect boosts the power of the rune claws, it's not recommended for training or PKing as the overall attack stats of rune claws aren't very good. |
Soul Shot |
|
Weapon Used: |
Seercull bow |
Power Usage: |
100% |
Effect: |
Hits fairly decently, and reduces the opponent's magic level equivalent to that of the damage inflicted. |
Wield Requirement: |
50 Ranged |
Tactics: |
Useful while PKing; if you want to reduce the magic level of a Mage who could use Teleblock or cast higher-level spells. |
Shove |
|
Weapon Used: |
Dragon spear |
Power Usage: |
30% |
Effect: |
Shove does not deal any damage at all to your opponent. It pushes them away from you, and temporarily stuns them. |
Wield Requirement: |
60 Attack |
Tactics: |
No good for training or PKing due to its cost. It's mostly just used for show. |
Chain-Shot |
|
Weapon Used: |
Rune thrownaxe |
Power Usage: |
10% |
Effect: |
Chain-Hit bounces the throwing axe between several targets in a multi-combat zone, giving damage to each of them. |
Wield Requirement: |
40 Ranged |
Tactics: |
Hits fairly decently, but is of no good use in training or PKing. |
Energy Drain |
|
Weapon Used: |
Abyssal whip |
Power Usage: |
50% |
Effect: |
A very accurate attack, and if successful, will transfer 10% of your opponent's energy to you. |
Wield Requirement: |
70 Attack |
Tactics: |
Great for dueling, PKing, and training on controlled. It's speed and power makes it a very deadly weapon. |
Clobber |
|
Weapon Used: |
Dragon hatchet |
Power Usage: |
100% |
Effect: |
This attack lowers your opponent's defence and magic levels. |
Wield Requirement: |
60 Attack |
Tactics: |
A moderate training weapon, although not really used for combat training. |
Powerstab |
|
Weapon Used: |
Dragon 2-Handed Sword |
Power Usage: |
55% |
Effect: |
This weapon produces an area attack which does damage to nearby enemies. |
Wield Requirement: |
60 Attack |
Tactics: |
Will provide a great boost in experience when performed amongst multiple enemies. |
Retainer |
|
Weapon Used: |
Rod of Ivandis |
Power Usage: |
5% |
Effect: |
Allows you to apply a dose of Guthix Balance to Vampyre's when at half health by suspending them in mid-air. |
Wield Requirement: |
Complete In Aid of the Myreque |
Tactics: |
Useful for training on Vampyres |
Backstab |
|
Weapon Used: |
Bone Dagger |
Power Usage: |
90% |
Effect: |
Lowers your opponent's defence level by the amount of damage you inflict. |
Wield Requirement: |
28 Range, 23 Agility |
Tactics: |
Useful for PKing and dueling. Note that you must have completed the Death to the Dorgeshuun quest to use this. |
Snipe |
|
Weapon Used: |
Dorgeshuun Crossbow |
Power Usage: |
90% |
Effect: |
Lowers your opponent's defence level by the amount of damage you inflict. |
Wield Requirement: |
28 Ranged |
Tactics: |
Useful for PKing and dueling. Note that you must have completed the Death to the Dorgeshuun quest to use this. |
Sunder |
|
Weapon Used: |
Barrelchest Anchor |
Power Usage: |
50% |
Effect: |
Doubles your chance to hit and will lower either your enemy's defence, attack, ranged or magic level by 10% of the damage inflicted. |
Wield Requirement: |
60 Attack, 40 Strength |
Tactics: |
Can be used as a finishing move as it will increase your chance to hit. |
Liquefy |
|
Weapon Used: |
Brine Sabre |
Power Usage: |
80% |
Effect: |
Twice as likely to hit and a quarter of damage dealt is added to attack, strength and defence. |
Wield Requirement: |
Must have completed Olaf's Quest and up to Pirate Pete sub-quest of Recipe for Disaster. |
Tactics: |
This special attack can only be used underwater. |
Favour of the War God |
|
Weapon Used: |
Ancient Mace |
Power Usage: |
100% |
Effect: |
Steals points from your opponent's Prayer when you hit, and adds the number hit to your Prayer. Also this attack can hit through Protect from Melee. |
Wield Requirement: |
Must have completed Another Slice of H.A.M. |
Tactics: |
Can be useful for stopping people using Prayer. |
Descent of Darkness |
|
Weapon Used: |
Dark Bow |
Power Usage: |
65% |
Effect: |
Arrows fired hit with 30% more power, never missing, whilst firing two arrows at the same time. |
Wield Requirement: |
Level 60 Ranged |
Tactics: |
The attack is good for doing heavy damage on opponents and will never miss. |
Descent of Dragons |
|
Weapon Used: |
Dark Bow |
Power Usage: |
65% |
Effect: |
Dragon arrows fired with the bow hit with 50% more power, never missing, whilst firing two arrows at the same time. |
Wield Requirement: |
Requires Dragon Arrows with level 60 Ranged |
Tactics: |
The attack is great for doing heavy damage on other players and more difficult monsters, the damage dealt can be high enough to KO players and it will never miss. |
Dragonfire Special1 |
|
Weapon Used: |
Dragonfire Shield |
Power Usage: |
100% |
Effect: |
Absorbs the flame of Dragons while fighting them, and when operated, it unleashes a massive fire blast at your opponent, dealing a large amount of damage. After using the attack, the shield must "cool down" for a while before being re-used. |
Wield Requirement: |
Level 75 Defence |
Tactics: |
Also provides protection against dragon breath attacks, so it is a useful item for fighting dragons with. |
Saradomin's Lightning |
|
Weapon Used: |
Saradomin Sword |
Power Usage: |
??% |
Effect: |
The Sword uses a magic based attack capable of 5-15 damage. |
Wield Requirement: |
Level 70 Attack |
Tactics: |
The attack is very useful when fighting other players, as it allows you to stike them with a magic attack without any negative effects of your armour. |
Shove |
|
Weapon Used: |
Zamorakian Spear |
Power Usage: |
30% |
Effect: |
Shove does not deal any damage at all to your opponent. It pushes them away from you, and temporarily stuns them. |
Wield Requirement: |
70 Attack |
Tactics: |
The special attack is identical to the Dragon Spear special, althougth not good for training or PKing, the spear is a very fast weapon in return. |
Ice Cleave |
|
Weapon Used: |
Zamorak Godsword |
Power Usage: |
??% |
Effect: |
The attack freezes opponents for 20 seconds as well as doing normal damage. |
Wield Requirement: |
Level 75 Attack |
Tactics: |
The attack can be useful for PKing, as it can hold opponents whilst you attack them. |
Healing Blade |
|
Weapon Used: |
Saradomin Godsword |
Power Usage: |
??% |
Effect: |
The move restores half of your hit damage to your hitpoints and a quarter to your prayer, receiving a minimum of 10 Hitpoints and 5 Prayer points. |
Wield Requirement: |
Level 75 Attack |
Tactics: |
This special attack is a move that is universally useful, since it can heal you considerably and restore prayer it is good for training, - but for the same reasons it is very useful for duelling as it can save you from death and give you the advantage. |
The Judgment |
|
Weapon Used: |
Armadyl Godsword |
Power Usage: |
??% |
Effect: |
When used, the attack does 25% more damage than normal against an enemy. |
Wield Requirement: |
Level 75 Attack |
Tactics: |
Since the special attack can be used a long with all strength boosting equipment, it is ideal for one-hitting opponents, or at least doing considerable damage with only one hit. |
Warstrike |
|
Weapon Used: |
Bandos Godsword |
Power Usage: |
??% |
Effect: |
The attack does 10% more damage and drains the opponent's combat stats to 0 in this order: Defence, Strength, Prayer, Attack, Magic, Ranged. Each time the special is used, it will drain the skill lower, when one reaches 0, it will begin lowering the next in line when operated. |
Wield Requirement: |
Level 75 Attack |
Tactics: |
The weapon is well suited to player vs player combat of all kinds. Since it lowers defence first, the special attack is dangerous to most pures - as it will start lowering their strength levels quickly. Not only is the weapon good for duelling, or PKing - but it can be helpful to take out high level players at minigames such as Castle Wars and the Fight Pits. |
Credits
1 :: Skcus Senur
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