- 1 Quest Point.
- 3,500 Crafting XP, 3,500 Runecrafting XP, 3,500 Thieving XP.
- Promotion to Proselyte.
Falador Park, Speak to Sir Tiffy Cashien.
Skill: 30 Crafting, 30 Thieving, 30 Runecrafting, 30 Slayer.
Quest: Wanted!, Sea Slug.
Item: Chisel, Swamp Paste, 25 Rune/Pure Essence, Commorb (obtained during quest if you don't have one).
Skill: 51 Magic for Ardougne Teleport.
Item: Decent Food (Lobsters or better), Ardougne Teleport Runes.
Something dark is stirring in the village of Witchaven
. This once prosperous fishing village has an ancient secret sleeping beneath it, one that could spell a dark fate for the inhabitants of RuneScape.
Why are the villagers behaving so oddly? What has happened to Mayor Hobb to make him look so strange? Why has Col. O'Niall retired from the Temple Knights to such a forlorn place? Will Ezekial Lovecraft ever find a friend?
All these questions and more must be answered before the lurking menace escapes to doom all of the world!
A Slimy Assignment
Speak to Sir Tiffy Cashien.
Go to Witchaven.
Speak to Col. O'niall.
Speak to Brother Maledict.
Speak to Mayor Hobbs.
Talk to Holgart.
Return to Col. O'niall.
Items needed: Ardougne Teleport Runes (2 Water, 2 Law) for fast transportation.
Speak to Sir Tiffy Cashien to start the quest and receive an updated Commorb. He will tell you to go meet Col. O'niall in Witchaven and use the password "In Falador, the geese fly backwards on Tuesday." Head to Witchaven, which is just east of the dock in Ardougne, and speak to Col. O'niall, who can be found on the Eastern dock. Use up all the options. You will be told to talk to 3 people: Mayor Hobb, Brother Maledict, and Holgart.
Speak to Brother Maledict first, who can be found in the centre of Witchaven
in the Chapel. Use up all the options with him and then make your way to Mayor Hobbs, located just West of the Chapel. Speak to him and say that you're there to relax, then use all the remaining options. Finally make your way to Holgart (just to the North) then return to Col. O'niall.
Investigate the Shrine.
Search the wall and walk through.
Use your Commorb on the Door.
Speak to Jorral.
Return to Witchaven.
Items needed: Dead Sea Slug (obtained during Quest), Ardougne Teleport Runes (2 Water, 2 Law) for fast transportation.
When you tell Col' O'niall the news he will tell you to investigate the Shrine. Head west a bit and you'll see a dungeon icon on your map; head into the ruins. Search the wall there and push it open; then walk through. Make your way through the corridor to the Imposing Doors, using the agility shortcut to get there faster.
DO NOT touch the door; simply walk up next to it and Savant will tell you to scan it with your Commorb. Once you do this you will be given a scroll to take to Jorral. Pick up a Dead Sea Slug from beside the door to save time later.
Jorral can be found north-west of Ardougne in the same house where you begin the quest Making History. Speak to him and after conversing for a bit he will give you information about the scroll and its meanings. Once you leave the outpost Savant will contact you again on the Commorb and tell you to ask the Witchaven townspeople for clues.
Return to Witchaven and speak to Col. O'niall. He suggests speaking Brother Maledict again. When you get near the Chapel you will see a cutscene with Mayor Hobb saying "Welcome to the family" and leaving Brother Maledict. When you speak to him you will notice that he too is under the sea slugs' spell. He tells you to recover 3 missing Saradomin pages.
The Search Begins
Search Mayor Hobbs' Desk.
Speak to Ezekial Lovecraft.
Speak to Col. O'niall.
Use Swamp Paste on the Page.
Speak to Jeb.
Speak to Baily.
Items needed: Swamp Paste, Dead Sea Slug (see previous step), Glue (obtained during Quest).
Find the first page by searching Mayor Hobbs' desk. Obtain the second by speaking to Ezekial Lovecraft in the fishing shop. The final page is received from Col. O'niall, although it is in 3 pieces and you must repair it.
Attempt to use swamp paste on the pages to bond them and Savant will stop you and tell you that Baily on the fishing platform will know a method that won't destroy the pages. Speak to Jeb to get to the fishing platform. Bring your Dead Sea Slug with you; if you haven't already picked one up, get one from the Imposing Doors in the Ruins from earlier. Speak to Baily, who can be found west once you get to the fishing platform. He will give you glue in exchange for your dead sea slug.
Use this glue on the torn page and you will get an interface to place the pages together. The page with the red star should be at the very top. The long triangle piece goes underneath it on the left, and the smaller piece fits in between them on the right. Line them up correctly and you will have a complete page.
Shape Rune Essence.
Use Shaped Essence on Corresponding Altars.
Return to the Ruins.
Fight a Level 62 Creature.
Talk to Sir Tiffy Cashien.
Items needed: Rune/Pure Essence, Chisel, Shaped Runes (obtained during Quest), Armor & Melee Weapon, Food.
Now you must shape rune essence or pure essence. To do this, right click a page with your essence and a chisel in your inventory and go to "make (rune)". Make 3-5 of each type (fire, water, air, earth and mind); you can fail this step, destroying your essence, so have extra essence ready. Once you have all 5 shapes you can go to each of their altars and use them on the altar to enchant them. You can also fail this step: if you do, then your shaped essence will be destroyed.
Using the Abyss saves a lot of traveling from altar to altar and also eliminates the need for talismans or tiaras.
Once you have all of you Shapes enchanted return to the ruins and the Imposing Doors. Be prepared to fight; it won't be difficult because it is only a level 62 monster, but you should use armour and also some food, especially if you are a lower combat level. Use all 5 shapes on the door and it will open, revealing a cutscene followed by a battle with a Slug Prince (Level 62).
Note that neither ranged nor magical attacks will work on the Slug Prince; you must melee it. After you defeat him there will be another cutscene where Savant saves you by teleporting you out before the Mother Mallum can take over your brain (Picture).
You will end up in Falador park next to Sir Tiffy Cashien. Speak to him to finish the quest.
Q: What is the new type of armour and what are its stats?
||Proselyte Sallet (helm)
||Magic: -6; Ranged: -2|
||Stab: +19; Slash: +21; Crush: +16; Magic: -1; Ranged: +19
||Proselyte Hauberk (platebody)
||Magic: -30; Ranged: -10|
||Stab: +65; Slash: +63; Crush: +55; Magic: -6; Ranged: +63
||Proselyte Cuisse/ Tasset (legs/ skirt)
||Magic: -21; Ranged: -7|
||Stab: +33; Slash: +31; Crush: +29; Magic: -4; Ranged: +31|
||Magic: -57; Ranged: -19 |
||Stab: +117; Slash: +115; Crush: +90; Magic: -11; Ranged: +133 |
Q: How much does this armour cost?
A: A full set of Pros'yte Harness male/female costs only 25k and comes with all 3 pieces; the female set comes with the skirt and male comes with legs. To buy pieces individually it costs 8k for the Sallet (helm), 10k for the Cuisse/Tasset (legs/skirt) and 12k for the Hauberk (platebody).