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OSRS RuneScape Miscellaneous Guides
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Table of Contents



1.0 - Introduction

Waterbirth Island is a small circular platform, which, on the surface doesn't appear to have anything interesting besides a bunch of Snape grass spawns and a few rock crabs. All the action is down below - Waterbirth Island has a massive dungeon packed with powerful and dangerous monsters, many of which cannot be found elsewhere. Whats so special about these monsters though, is some drop items to allow you to get special armours, new battle rings, and the elusive Dragon Axe. If you feel brave enough to tackle these monsters read on to learn what to expect.
You may now teleport to this location upon completion of the Lunar Diplomacy Quest.



Zybez RuneScape Help's Map of Waterbirth Island
2.0 - Location

To visit Waterbirth Island you must first make your way to Rellekka. To reach Rellekka from Seer's Village, simple follow the pathway north to Sinclair mansion, but head west at the fork in the road. Head over the bridge, then north-west, past some wolves, and north from them again. Alternatively if you have completed the Fremennik Trials quest, and have an enchanted lyre you can use that to teleport to Rellekka. Then just head north-west to the western-most pier at the docks and speak with Jarvald to travel to Waterbirth Island.

After arriving at Waterbirth Island, you will be on the shore with a number of Snape Grass spawns - this is the best way for members to collect snape grass for their potions. Now head north up the path to the entrance of the dungeon. When you reach the cave entrance, click on it and tell yourself you're not afraid of dying. You may also notice another dungeon symbol on top of a mountain, you reach that by first entering the dungeon.

When entering the dungeon, you will soon come to some barricades. These can only be bypassed by using some form of long-range attack, such as casting a magic attack spell, or shooting an arrow or bolt at it. Therefore, if you're going alone, remember to bring a rune throwing axe, or bow and arrow or some runes. The same applies if you go with a group - you will need someone to attack the barricade with mage or range to be able to bypass it.

Waterbirth island dungeon ,.::;' full map
sub level one; sub level two; sub level three; sub level four; sub level five; sub level six
Zybez RuneScape Help's map of the Waterbirth Island Dungeon



3.0 - Preparation

To survive in the Waterbirth dungeon you must be prepared with the right equipment. Everyone should take one anti-poison potion, at least one prayer potion, and at the very least, lobsters for food. If you intend on running the whole way through the dungeon, a super energy potion is also recommended. The best inventory would contain a two to one ratio of food to prayer potions - i.e. approximately two pieces of food to every one prayer potion. This is because once you reach the Dagannoth Kings, you will be needing all that food as they commonly hit 25+.

However, food is still needed incase two kings spawn (you can't pray for both, as one uses melee, one mages and one ranges), the Rex runs into you, or you forget to turn prayer on while trying to get to the kings. For your first few trips take three items as this helps give you a feel for the dungeon without having to worry about dieing. Choose what you will go as (melee, mage or range) depending on what Dagannoth king you wish to kill. Remember that the Rex cannot be damaged by melee, the Prime cannot be damaged by mage, and the Supreme cannot be damaged by range. If you are going with just two people, or by yourself (and praying someone is there to help open door) bring a rune throwing axe. After the first few runs to get the feel, you should bring some of the gear shown in the tables below.

Melee
Equipped Inventory
Zybez RuneScape Help's Animation of Suggested Melee Equipment for Dagannoth Fighting Zybez RuneScape Help's Screenshot of Suggested Melee Inventory for Dagannoth Fighting
Alternative: Amulet of Fury, Power Amulet, Legends Cape, Obsidian Cape, Ring of Life, Prayer Potions. If absolutely necessary wear rune armour, granite shield, and dragon scimitar but expect to die easier.


Mage
Equipped Inventory
Zybez RuneScape Help's Screenshot of Suggested Magic Equipment for Dagannoth Fighting Zybez RuneScape Help's Screenshot of Suggested Melee Inventory for Dagannoth Fighting
Alternative: Mystic Robes, Farseer Helm, Slayer Staff, Amulet of fury, Amulet of Power, Ring of Life, God Cape, Legends Cape, Obsidian Cape, Prayer Potions


Range
Equipped Inventory
Zybez RuneScape Help's Screenshot of Suggested Ranged Equipment for Dagannoth Fighting Zybez RuneScape Help's Screenshot of Suggested Ranged Inventory for Dagannoth Fighting
Alternative: Karils armour, Magic Short Bow (Or Karil's X-bow and Bolt Racks), Rune Arrows, Archer Helm, Amulet of Fury/Power, Ring of Life, Lava Cape, Obsidian Cape, Prayer Potions.



4.0 - Strategies

Room 1 - This is the first room that you enter in the cave. There is a large open area containing Dagannoths (Level 90, Melee). You will also notice that near the ponds and wall there are egg sacks; if you look close, Dagannoth spawn (Level 42, Melee) will pop out of them. At the east end of the room are three tunnels accessed by opening the doors. The north tunnel holds Giant Rock Crabs (Level 137, Melee). The middle contains Wallasalkis (Level 98, Mage) and the southernmost tunnel contains Dagannoth (Level 88, Range). At the very east end the tunnels meet, leading to a ladder. However the way is blocked by some barricades which must be destroyed. The doors are opened by one person standing of each of the pressure pads on the ground for approximately five seconds.

Zybez RuneScape Help's Pressure Pad Door Image

Open the north door first, so that the ranger or mage can walk through the giant rock crabs. The other two people should then open the middle doors, turn on protect from magic and run through the tunnel to the barricades. The ranger/mage at the top barricade needs to range the barricade that you are at, destroying it. Note here that knives and darts will not reach the south barricade if the ranger is at the north one, or vice-versa.

In the area behind the barricades, hide to the north as the Dagannoth (level 88) will try and range you. There is a ladder that you can proceed up or down. If you are going to go down, turn on run and protect from mage first. Now if you are by yourself there is a way to destroy the barricade in front of you. Stand behind the north or south barricade. Whip out a throwing axe and turn the special on, then simply throw it at the middle barricade. The axe will fly, hit the middle barricade, then the far one, then come back and destroy the one in front of you! Rune throwing axes can be bought off players or at the ranger's guild.

Zybez RuneScape Help's Image Showing How to Destroy the Barricades

You can climb up the ladder to meet Askeladden (the child from Fremennik Trials). If you have done the Fremennik Trials quest, he will buy a keg of beer off you for 700gp or he will swap Dagannoth pieces for food.

  • Dagannoth Bones: ??
  • Dagannoth Hide: 1 lobster per

Room 2: Make sure protect from magic is on, as those three Wallasalkis really pack a punch. Simply walk east and climb down the ladder.

Room 3: Don't bother running. The Giant rock crabs are so slow you can walk straight past them. The ladder is to the south, even though it appears you can go east at first. Turn on run and protect from ranged and climb up or down the ladder.

Room 4: With your protect from ranged on you have a choice, run south for an optional part, or head west to continue to the Kings. If you head west turn on protect from magic before you head up.

Optional: Climb up the south ladder, take protect and run off and simply follow the path. At the end you will see a Fremennik called Bardur (Level 94), fighting Dagannoth fledglings (Level 70), who heals with Sharks extremely fast. Admire the NPC vs. NPC action if you want or you can talk to Bardur - don't worry, you can talk to him even though he is fighting. You'll soon be reading a pretty funny conversation, which results in him asking you to bring him a Fremennik helm, shield or sword which he will trade for sharks. Most importantly don't bother killing the lizards - you get no experience for attacking them.

  • Sword: ???
  • Helm: ???
  • Shield: ???

Room 5, 6, 7: Make sure protect from magic is on, as there are a lot of Wallasalkis, and don't bother running. Follow the tunnel to room 8.

Room 8: You should walk in this room - if a giant rock crab attacks you put protect from melee on as they are very powerful and hit very quick.

Room 9: Walk past the giant rock crabs. As you round the corner turn run and protect from ranged on, and be looking for the ladder to right click and climb up so you are very quick. Be careful of lag here, as there are a lot of monsters.

Room 10: Two ranger Dagannoths, don't bother with prayer, and walk.

Room 11: Just before heading up ladder put protect from melee and run on.

Room 12: Don't take run or protect from melee off, as the Rock lobsters (level 127) here hit very fast and with great power. As soon as you can see the end of the tunnel in the mini-map, turn run on and switch to protect from ranged, then switch to inventory so you can be ready to eat. As you reach the open area just outside the tunnel you will notice a lot of dagannoth. Try to stay near the wall and follow it east. At the eastern side of the room, halfway down and a little bit in is the ladder. Try and find that ladder as soon as possible so that you can climb down it quickly.

The Dagannoth Kings: Congratulations, you've made it to the three level 303 Dagannoth Kings. The Dagannoth Prime is the mage, Dagganoth Rex is the meleer and Dagannoth Supreme is the ranger. Around the edge of the room is a moat, and inside it are Springlops (level 76) which you can attack (if you are melee on what they are close to the edge). Obviously you don't get any drops from them as they are in water. However, you should be wary of them as they can do some fairly high damage. As such, my advice is to stay in the middle where they are less likely to attack you.

Dagannoth Rex: As previously explained Rex cannot be hit by melee, so obviously you have to mage or range him. Unlike the other two kings, Rex likes to move around a lot. See that huge tail of his, wriggling round like half a worm? Well it turns out that if it hits you, it can do up to 26 damage. Also, when he swipes, damage will be dealt to multiple players if you're standing together, so spread out if your there with a team. The fortunate thing about this king is that he doesn't have spells that hit many people who can be far away from him (unlike the other two). Range or mage him from near the edge, right on the moat. Though this makes you a target for the sinolyps, just turn on protect from ranged if you mage, or protect from magic if you are a ranger. If you see Rex coming for you, break off the attack, get back and wait for him to attack someone else, and then recommence attacking.

Dagannoth Prime: This guy is a pushover - he casts what's like a water wave on steroids. Simply turn on protect from magic and there is no way he can do any damage to you. Also, he seems to hit the people who are attacking him with melee the most - or people who are right next t to him. So a good idea is to range him so have a lower chance of being attacked. The only thing you have to be wary of is Rex running into you and damaging you badly.

Dagannoth Supreme: This guy is really annoying, as he launches spines from his back that hit several people at a time. It's best to melee this guy, as I have noticed that when he launches his spines, people who are further away from him are more likely to get hit than those standing right next to him. Also if you can get behind him that's great, as he only launches spines in front of him. As long as you have protect from ranged on, he isn't really that difficult. Once again, be wary of Rex running through you and hitting some nasty damage.



5.0 - The Creatures

Many new forms of Dagannoth inhabit Waterbirth island's dungeon. These are shown in the below tables.

Rock crab
Picture of Rock crab
Combat:13
Hitpoints:50
Race:Animal
Members:Yes
Quest:None
Nature:Aggressive
Attack Style:Melee
Examine:No one likes crabs...

Where Found:North-east of Fremennik; Waterbirth island and dungeon
Drops:Coins (4-64), Bait (10), Empty oyster, Oyster (1 or 2), Pearl oyster, Opal bolt tips, uncut Gems, Nature talisman, Cosmic talisman, Edible seaweed (2), Clue scroll (level-1), Seaweed, Copper ore (3), Tin ore, Iron ore, Coal ore (2), Bronze pickaxe, Iron pickaxe, Rune javelin (5), Nature runes (4), Spinach roll, Casket, Half keys, Dragon spear.
Tactic:These are great for members training. They have high hitpoints, and very low attack strength and defence.
Notes:They initially appear as rocks.

Dagannoth spawn
Picture of Dagannoth spawn
Combat:42
Hitpoints:0
Race:Beast
Members:Yes
Quest:None
Nature:Not Aggressive
Attack Style:None
Examine:A teeny, tiny horror from the depths.

Where Found:Waterbirth island dungeon
Drops:Bones, Coins (16-38), uncut Gems, Feathers (2), Oyster pearl, Clue scroll (Level 1 and 2), Water rune (3), Raw tuna, Water talisman, Raw sardine.
Tactic:None.
Notes:They pop out of "eggs" that you might find near walls or ponds.

Dagannoth fledgling
Picture of Dagannoth fledgling
Combat:70
Hitpoints:100
Race:Beast
Members:Yes
Quest:None
Nature:Not Aggressive
Attack Style:Melee
Examine:A knee-high horror from the ocean depths...

Where Found:Waterbirth island dungeon
Drops:Bones.
Tactic:These are great to train on as they're too busy battling Bardur to notice you attacking them.
Notes:Fledglings do not give any slayer XP when doing a slayer task, however, they do count as a kill.

Dagannoth
Picture of Dagannoth
Combat:88
Hitpoints:85
Race:Beast
Members:Yes
Quest:None
Nature:Aggressive
Attack Style:Melee and range
Examine:A darkened horror from the ocean depths.

Where Found:Waterbirth island dungeon
Drops:Bones, Coins (23-35), Tinderbox, Flattened hide, Air talisman, Earth talisman, Water talisman, Fire talisman, Body talisman, Mind talisman, Cosmic talisman, Chaos talisman, Nature talisman, Steel arrows (10 or 15), Circular hide, Stretched hide, Herbs, Seaweed (1-12), Edible Seaweed (2), Raw bass, Clue scroll (level-2), Herb seed (1), Poison Ivy seed (1), Mithril javelin (3), Fremmenik cloak, Fremmenik gloves, Fremennik blade, Fremennik helm, Fremennik shield, Spined boots, Farseer helm, Spined gloves, Casket, Half keys, Keg of beer
Tactic:They hit fairly hard with ranged and melee attacks, so wear armour that has a high range defence and use a melee based attack against them.
Notes:None.

Dagannoth
Picture of Dagannoth
Combat:90
Hitpoints:97
Race:Beast
Members:Yes
Quest:None
Nature:Aggressive
Attack Style:Melee and range
Examine:A darkened horror from the ocean depths.

Where Found:Waterbirth island dungeon
Drops:Bones, Coins (23-38), Fremennik shield, Fremennik helm, Fremennik cloak, Fremennik sword, Raw lobster, Tinderbox, Water runes (10), Warrior helm, Steel axe, Herb (Rannar), Seaweed, Edible seaweed, Steel arrows (15), Berserker helm, Mithril javelin (3 or 6), Dagannoth hide, Cactus seed, Archer helm, Law runes (7 or 8), Keg of beer, Clue scroll (level-2), Water talisman.
Tactic:None.
Notes:None.

Wallasalki
Picture of Wallasalki
Combat:98
Hitpoints:127
Race:Animal
Members:Yes
Quest:None
Nature:Aggressive
Attack Style:Magic
Examine:A fearsome magical water creature.

Where Found:Waterbirth island dungeon
Drops:Bones, noted Rune essence (5), pure essence (2, 3, 7 or 9), Tibia, Rib cage, Skull piece, Skeletal gloves, Skeletal boots, Fire talisman, Water talisman, Earth talisman, Air talisman, Body talisman, Mind talisman, Chaos talisman, Nature talisman, Water runes (3-6), Air runes (1), Mind runes (1-4), Earth runes (3-12), Chaos runes (8-10), Death runes (8), Blood runes (5), uncut Gems, Raw herring, Steel arrows (7), Herbs, Clue scroll (level-2), Half keys.
Tactic:Wear armour that boosts your ranged stats and protects against magic, as Wallasalki's cast water wave. Attack them using a ranged attack as they are weak against range.
Notes:They can retreat and other Wallasalki's in the area will attack you instead. Once they flee they will not re-attack you if you attack them.

Rock lobster
Picture of Rock lobster
Combat:127
Hitpoints:150
Race:Animal
Members:Yes
Quest:None
Nature:Aggressive
Attack Style:Melee
Examine:It wasn't a rock... it was a rock lobster!

Where Found:Waterbirth island dungeon
Drops:Raw lobster, uncut Gems, Edible seaweed (2), Seaweed (4), Steel arrows (18), Steel legs, Pure essence (1), Tinderbox, Air talisman, Nature talisman, Water talisman, Earth runes (16), Half keys, Shield left half, Clue scroll (level-2).
Tactic:None.
Notes:None.

Giant rock crab
Picture of Giant rock crab
Combat:137
Hitpoints:240
Race:Animal
Members:Yes
Quest:None
Nature:Aggressive
Attack Style:Melee
Examine:No one likes crabs...especially really big ones.

Where Found:Waterbirth island dungeon
Drops:Bones, Coins (27-137), Mithril axe, Steel platebody, Black warhammer, Black claws, Black platebody, Adamant warhammer, Adamant longsword, Earth runes (14 or 20), Water runes (24), Mind talisman, Fire talisman, Body talisman, Water talisman, Nature talisman, Cosmic talisman, Raw lobster, Raw bass, uncut Gems, Casket, Herbs, Tinderbox, Clue scroll (level-2), Poison ivy seed, Half keys, Shield left half.
Tactic:Wear armour that boosts your magic stats and attack using magic. Casting slayer dart is quite effective against these. Using melee to attack them is pointless and a waste of time and food.
Notes:None.

Dagannoth Rex
Picture of Dagannoth Rex
Combat:303
Hitpoints:332
Race:Beast
Members:Yes
Quest:None
Nature:Aggressive
Attack Style:Melee
Examine:Firstborn of the legendary dagannoth kings.

Where Found:Waterbirth island dungeon, lowest level.
Drops:Dagannoth bones, Dagannoth hide, Coins (300-7,000), Mithril warhammer, Ring of life, unidentified ranarr weed, Sharks (5), Bass (5), Swordfish (5), Steel kiteshield, Fremennik shield, Fremennik sword, Fremennik helm, Willow logs (17), noted Maple logs (59), noted Yew logs (101), Rockshell platebody, Rockshell platelegs, Mithril 2-h sword, noted Mithril ore (25), Zamorak brew (2x dose), Prayer restore (2x dose), Super attack potion (2x dose), Super strength potion(2x dose), Super defence potion (2x dose), Anti-fire potion (2x dose), uncut Gems, Adamant axe, Adamant platebody, Steel platebody, Steel arrows (93), Nature runes (67), Nature Talisman, Warrior ring, Berserker ring, Dragon axe, Dragon med helm, Dragon spear,Half keys, Shield left half, Clue scroll (level-3).
Tactic:Dagannoth rex cannot be hit by melee, so range or mage him from the edge of the moat. Rex likes to move around a lot, and his huge tail will swipe out at you and deal up to 26 damage if you get too close. Also, when he swipes, damage will be dealt to multiple players if you're standing together, so spread out if your there with a team. If you see Rex coming for you, break off the attack, get back and wait for him to attack someone else, and then recommence attacking.
Notes:None.

Dagannoth Supreme
Picture of Dagannoth Supreme
Combat:303
Hitpoints:255
Race:Beast
Members:Yes
Quest:None
Nature:Aggressive
Attack Style:Range
Examine:The dagannoth king responsible for the death of the Bukalla.

Where Found:Waterbirth island dungeon, lowest level.
Drops:Dagannoth bones, Dagannoth hide, Coins (972-3,000), Steel kiteshield, Rune 2-h sword, Rune battlaxe, unidentified Ranarr weed, Oyster pearls, Opal bolttips (18), noted Yew logs (75, 77 or 122), noted Maple logs (15-25), Sharks (5), Iron knives (259-492), Mithril knives (27-48), Rune throwing axes (7-9), Rune javelin (5), uncut Gems, Rune kiteshield, Fremennik sword, Fremennik shield, Spined body, Spined platelegs, Red dragonhide v'brace, iron arrows (417 or 502), Law runes (514), Steel arrows (123-240), Adamant darts (11-18), Seercull, Dragon med helm, Dragon axe, Shield left half, Archer ring, Clue scroll (level-3).
Tactic:The Dagannoth Supreme launches spines from his back that hit several people at a time. It's best to melee the Supreme as, when he launches his spines, people who are further away are more likely to be hit than those standing near him. Also if you can get behind him that's great, as he only launches spines in front of him. As long as you have protect from ranged on, he isn't really that difficult.
Notes:None.

Dagannoth Prime
Picture of Dagannoth Prime
Combat:303
Hitpoints:255
Race:Beast
Members:Yes
Quest:None
Nature:Aggressive
Attack Style:Magic
Examine:A legendary dagannoth king, rumoured to fly on the North winds.

Where Found:Waterbirth island dungeon, lowest level.
Drops:Dagannoth bones, Dagannoth hide, Coins (976 or 1,000), Steel kiteshield, unidentified Ranarr weed, Herb seeds, Pure essence (134, 188 or 194), Oyster pearls, Air talismans, Air battlestaff, Earth talismans, Earth staff, Earth battlestaff, noted Battlestaff (9 or 10), Water talismans, Sharks (5), uncut Gems, Rune kiteshield, Skeletal top, Skeletal platelegs, Mud battlestaff, Dragon med helm, Dragon axe, Shield left half, Air runes (155), Earth runes (67), Death runes (60 or 77), Blood runes (97), Mud runes (32), Seers ring, Clue scroll (level-3).
Tactic:The Dagannoth prime casts what's like water wave on steroids. Simply turn on protect from magic and he won't be able to deal any damage to you. Also, he seems to hit the people who are attacking him with melee the most - or people who are right next to him. So it's a good idea to range. The only thing you have to be wary of is Rex running into you and damaging you badly.
Notes:None.



6.0 - The New Gear

Along with the Dagannoth kings came three new sets of armour, - Rockshell, Skeletal and Spined - two new weapons, - the dragon woodcut axe, and seercull bow - and four new rings - archer, berserker, seers, and warrior. The new armours are not that good - they're more of a fashion statement than anything else, due to the stats they give.

Rockshell

The items used to make Rockshell armour can be obtained by killing Giant Rock Crabs and Dagannoths. Level 40 defence is required to wear Rockshell armour. To make full Rockshell armour you will need to take 1 Rockshell chunk, 1 Rockshell shard, 1 Rockshell splinter, 6 dagannoth hides, and 22,500gp to Skulgrimen in Rellekka. The stats given by Rockshell armour is the same to that of rune.

Rockshell Set
Yoeni's image of a Rockshell set Picture Name Items Needed Item Stats
Zybez RuneScape Help's image of a Rock-Shell Helm Rockshell Helm Dagannoth hide (1), Rockshell chunk, 5,000gp Attack Magic: -6; Ranged: -2
Defence Stab: +30; Slash: +32; Crush: +27; Magic: -1; Ranged: +30
Zybez RuneScape Help's image of a Rock-Shell Platebody Rockshell Platebody Dagannoth hide (3), Rockshell shard, 10,000gp Attack Magic: -30; Ranged: -10
Defence Stab: +82; Slash: +80; Crush: +72; Magic: -6; Ranged: +80
Zybez RuneScape Help's image of Rock-Shell Platelegs Rockshell Platelegs Dagannoth hide (2), Rockshell splinter, 7,500gp Attack Magic: -21; Ranged: -7
Defence Stab: +51; Slash: +49; Crush: +47; Magic: -4; Ranged: +49
Zybez RuneScape Help's image of Rock-Shell Gloves Rockshell Gloves Null; received as drop Attack -
Defence Slash: +1; Crush: +2
Zybez RuneScape Help's image of Rock-Shell Boots Rockshell Boots Null; received as drop Attack -
Defence Slash: +1; Crush: +1

Skeletal

The items required to make skeletal armour can be obtained by killing Wallasalkis and Dagannoths. Level 40 defence and 40 magic is required to wear Skeletal armour. To make full skeletal armour you need to take 1 skull piece, 1 ribcage piece, 1 fibula piece, 6 dagannoth hides and 22,500gp to Peer the Seer in Rellekka. The skeletal armour is similar to Splitbark, but a bit worse off in most stats, with no negative to ranged.

Skeletal Set
Cyrax's image of a Skeletal set Picture Name Items Needed Item Stats
Zybez RuneScape Help's image of a Skeletal Helm Skeletal Helm Dagannoth hide (1), Skull piece, 5,000gp Attack Magic: +2; Ranged: -2
Defence Stab: +10; Slash: +9; Crush: +11; Magic: +3
Zybez RuneScape Help's image of a Skeletal Top Skeletal Top Dagannoth hide (3), Ribcage piece, 10,000gp Attack Magic: +8; Ranged: -10
Defence Stab: +35; Slash: +25; Crush: +42; Magic: +15
Zybez RuneScape Help's image of Skeletal Bottoms Skeletal Bottoms Dagannoth hide (2), Fibula piece, 7,500gp Attack Magic: +6; Ranged: -7
Defence Stab: +22; Slash: +20; Crush: +24; Magic: +10
Zybez RuneScape Help's image of Skeletal Gloves Skeletal Gloves Null; received as drop Attack -
Defence Slash: +1; Crush: +2
Zybez RuneScape Help's image of Skeletal Boots Skeletal Boots Null; received as drop Attack -
Defence Slash: +1; Crush: +1

Spined

The items required to make full spined armour are dropped by Dagannoths. Level 40 defence and 40 ranged is required to wear Spined armour. To make full spined armour you will need to take 1 circular hide, 1 stretched hide, 1 flattened hide, 6 dagannoth hides, and 22,500gp to Sigli the Hunter in Rellekka. Spined armour's stats are similar to that of green dragonhide.

Spined Set
Zybez RuneScape Help's image of a Spined set Picture Name Requirements Item Stats
Zybez RuneScape Help's image of a Spined Helm Spined Helm Dagannoth hide (1), Circular hide, 5,000gp Attack Slash: -6; Crush: -6; Magic: -6; Ranged: +6
Defence Stab: +6; Slash: +6; Crush: -6; Magic: +6
Zybez RuneScape Help's image of a Spined Platebody Spined Platebody Dagannoth hide (3), Flattened hide, 10,000gp Attack Magic: -15; Ranged: +15
Defence Stab: +40; Slash: +32; Crush: +45; Magic: +20; Ranged: +40
Zybez RuneScape Help's image of Spined Chaps Spined Chaps Dagannoth hide (2), Stretched hide, 7,500gp Attack Magic: -10; Ranged: +8
Defence Stab: +22; Slash: +16; Crush: +24; Magic: +8; Ranged: +22
Zybez RuneScape Help's image of Spined Gloves Spined Gloves Null; received as drop Attack -
Defence Stab: +1; Slash: +2
Zybez RuneScape Help's image of Spined Boots Spined Boots Null; received as drop Attack -
Defence Stab: +1; Slash: +1

Seercull Bow

This bow is dropped by the Daganooth Supreme, and is a bit slower than a magic shortbow, but with same stats (+69 to ranged). It shoots all the normal metal arrows, and has a special attack. The special uses the full special bar and decreases the enemy's magic level by the damage you inflict.

Seercull Item Stats
Zybez RuneScape Help's image of a Seercull Bow Ranged: +69
Mud Battlestaff

The mud battlestaff is a rare drop from the Dagannoth Prime. It requires level 30 attack and magic to use, and is an unlimited source of water and earth runes. You can get it charged into a Mystic battlestaff upcon completion of the Scorpion Catcher quest, at Thormac's Tower, north-east of Ardougne for 40,000gp.

Mud Battlestaff Item Stats
Zybez RuneScape Help's image of a Mud Battlestaff Attack: Stab: +7; Slash: -1; Crush: +28; Magic: +10
Defence: Stab: +2; Slash: +3; Crush: +1; Magic: +10
Other: Strength: +35
Dragon Axe

The dragon woodcut axe requires level 61 woodcutting to use, 60 attack to wield, and is dropped by the Dagannoth Rex, Prime and Supreme. The dragon axe is now slightly better than the rune axe. The dragon axe's special attack lowers both the opponent's defence and magic.

Dragon Axe Item Stats
Zybez RuneScape Help's image of a Dragon Axe Attack: Stab: +40; Slash: +25; Crush: -4; Magic: +1
Defence: Magic: +1
Other: Strength: +40



7.0 - Frequently Asked Questions
Q: What are Darkened Hides?

A: They are just what the Fremennik call Dagannoth hides.

Author: Dek, Myst, Ben_Goten78

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