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RuneScape Mini Game Guides
» Runescape Mini Game Guides » Fight Caves

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Zybez RuneScape Help's TzTok-Jad Image
Table of Contents

1.0 - Introduction

On October 4th, 2005 Jagex updated RuneScape to include the toughest mini-game in RuneScape to date. This is known as the TzHaar Fight Caves. When this was first released, not even the best RuneScape players could beat this mini-game. It took many days of putting ideas together to figure out how to beat the final boss of this mini-game, the TzTok-Jad (level-702). In this guide you are going to learn the strategy needed to beat the TzTok-Jad along with some other information.

Zybez RuneScape Help's Fight Caves Map

2.0 - Requirements

There are no basic requirements set down by Jagex to do this mini-game. Though if you want to get all the way to the end, you'll need to follow the minimum suggested requirements:

Note: These are only the minimum requirements that our staff have suggested. A few selected players have completed the fight caves with 70- Ranged. Having a higher ranged/prayer level will be to your advantage. The higher your ranged level, the faster you will complete this mini-game. The Fight Caves can take as low as 1 hour, and as much time as 3 hours.

High levels aren't the only thing this mini-game asks of you to be able to beat it. You will also need to have access to a lot of money or friends who are willing to help you out. If you are unable to spend a lot of time, money, or unable to borrow some items from trusted friends we suggest that you don't attempt to complete this mini game until you are able to do so.

3.0 - Item Recommendations

If you have decided you have enough time and money to spend on the fight caves, and are going to go through with it, this is the suggested inventory you should take with you:

When Healing Inventory Normal Gear
Zybez RuneScape Help's Equipment Suggestion Zybez RuneScape Help's Inventory Suggestion Zybez RuneScape Help's Equipment Suggestion

Note: Guthans are currently an optional item, and many players have completed the Fight Caves without it. The new god cloaks received as rewards from the Treasure Trail minigames give a +3 prayer bonus, allowing your prayer to sustain more time before being drained. This is recommended above the Obsidian cape. You can try various other combinations or equipment, but these suggested above are cheaper, and overall, better for those with good melee stats. A ring of recoil may also help slightly. Also, the bone-looking object is called the Holy Wrench. This item will add an extra 1-2 prayer point whenever you drink a Prayer Potion, or Super Restore Potion. In order to attain this item, you must complete the Rum Deal Quest. Also, while the crossbow is more effective, it can be substituted for a crystal bow. Be sure to take more than one if you decide to go with the crystal bow, however. Another useful item can be an Ancient Mace, which can be received from the Another Slice of H.A.M.. This mace has a special which drains prayer points from your opponent to you. Your hit equals the amount of prayer points you receive. This method means you can use less potions and food. If you don't have high range and have nice melee skills, you could use a dragon halberd. This will be much more difficult than ranging, however.

4.0 - Starting the Fight Caves

Once you have the recommended equipment and stats (or your preferred equipment), head over to the Fight Caves and go into the bank. Once there, it is recommend that you drink one dose of a super set, and withdraw the other suggested items for your inventory. When you're ready, speak to TzHaar-Mej-Jal and he'll let you enter the caves. He can be found under the mini-game icon across the road from the bank.

Zybez RuneScape Help's Tz-Kih Image

Once you have entered the cave, head directly to the middle and wait for the first monster to start attacking you. The first monster you will encounter is a Tz-Kih (level-22); beware, as this monster will drain your prayer every time it attacks you. Also, ensure that you kill this monster first, no matter what wave of attacks you are on. You will need to remember this for battles later on against the Ket-Zek's (level-360).

Once you have killed all the monsters in one wave, another wave will start up. This time, it will appear with the same, and stronger monsters, although more than before. This cycle continues all the way up to the TzTok-Jad (level-702).

Zybez RuneScape Help's Tok-Xil Image

5.0 - Monster Wave Breakdown

There are a total of 63 waves of monsters in the Fight Caves, including the TzTok-Jad. This section is here to break them down so you can understand your current progress in the Fight Caves.

Waves 1-14: This wave is rather easy, with the highest level being two Tok-Xils (level-90). They attack you with range and can do a lot of damage if you are not careful. You may want to pray against them occasionally, but doing so is not suggested as you will need all the prayer you can get later on.

Waves 15-30: Now the Fight Caves start to get harder by adding a Yt-MejKot (level-180) into the mix. This monster is pure melee. You can use smaller monsters to block, and range him if you wish - only after killing the Tok-Xil and Tz-Kih first. If you do need to heal with your set of Guthans, the Yt-MejKot sometimes hits a lot so if you are on low hit points you might want to melee protect.

Zybez RuneScape Help's Yt-MejKot Image

Waves 31-60: As soon as you finish off the two Yt-MejKot, immediately put on your mage prayer. At this point you will be facing a Ket-Zek (level-360). This monster can do up to 50 damage without your mage prayer on and can do nasty melee damage if you get too close. Remember when you face this monster always watch your prayer and kill the Tz-Kih before they drain your prayer. It is suggested to range every monster from here on out. You can melee smaller monsters if you need to and want to save arrows but make sure to kill the Ket-Zek first so you can save prayer; remember to turn it back on after finishing the current wave.

Wave 61: If you are not at full hit points and are approaching the TzTok-Jad, then wave 61 is your last chance to heal. This wave will have one Ket-Zek, and two Yt-MejKot. Quickly finish off the Ket-Zek while using him to block the Yt-MejKot. Afterwards, use protect from melee, equip your Guthans, and use the last monsters to heal off of until you're at full hit points. Once that is finished quickly turn the protect from magic prayer back on.

Wave: 62: This is the final wave before the TzTok-Jad (level-702). Like other final waves it will contain two of the strongest monsters from proceeding waves: two Ket-Zek (level-360). Make sure your prayer is as close to maximum (without wasting a dose of prayer restore), and that the magic protection prayer is on. Then proceed to range one and then the other. After you have finished killing the last Ket-Zek, TzHaar-Mej-Jal will appear in the chat box and say "The TzTok-Jad has spawned!"

Blocking The TzTok-Jad: This strategy is not always used, but it is recommended if you're going in for the first time and are scared of dying. Within the fight caves there is a rock shaped like Italy, which you can use to block the TzTok-Jad. Once it has spawned, run to where the player is located on the picture, blocking the TzTok-Jad. Take your time to get ready for the battle.

Zybez RuneScape Help's TzTok-Jad Blocking Screenshot

Wave 63: The TzTok-Jad: Finally, after about an hour and half of battling some of the hardest monsters in RuneScape you have come to the strongest monster to ever appear in RuneScape to date: the TzTok-Jad!

After TzHaar-Mej-Jal comes on the screen and says the TzTok-Jad has spawned, from experience, it usually begins by attacking with range, so put on protect from ranged. You can try having auto retaliate on and see if you can find the TzTok-Jad faster or not, sometimes it helps, and other times it doesn't if you can't locate him right away.

Once you have located the TzTok-Jad pay immediate attention to his feet. If you don't, you will die in a matter of seconds due to lack of the correct protection prayer. Here is how his attacks work:

  •    » Range: He will raise his feet up, and then slam then down right away. When the feet rises, it will wave around once, and then slam it down. Quickly, turn on protect from range.
  •    » Mage: He will raise his feet up; they will be in the air for a few seconds. Quickly, turn on Protect from Mage.
  •    » Melee: He will attack using melee if you are standing beside him.
Fire Cape Animation

During this battle, make sure you are keeping up your prayer points, or you may find yourself dead.

Healers: Once you have managed to get the TzTok-Jad to half health, four healers will spawn in attempt to heal him back to full hit points. You need to attack all four healers right away so they focus on you and not the TzTok-Jad. If the healers are successful in healing the TzTok-Jad all the way then you're at risk of losing, as they'll all turn on you. Once you have killed the healers they will not appear again, unless they completely healed him.

There are several movements you can recognize, and immediately tell what type of attack the Jad is going to use. For Jad's Ranged attack, he will quickly lift up his front legs, and wave it once, then quickly slam it down on the ground. When you recognize the leg wave, quickly use protect from range. For Jad's Magic attack, he will lift his front legs up, and dangle them back and forth. Recognize this, and quickly use protect from magic. Keep in mind that there is no specific pattern for the Jad's style of attack. The order is completely random so make sure you pay close attention to his leg movement.

After the healers, there are no more surprises and all that is left is for you to kill the TzTok-Jad once and for all. Once he's dead you leave the cave and TzHaar-Mej-Jal will award you with a fire cape and 8,000 Tokkul. If you do the fight caves again you will only get 16,000 Tokkul and nothing else.

If you managed make it this far, congratulations you have just finished the hardest mini-game in RuneScape!

List of Waves: There are 63 waves in total, including the final one with the TzTok-Jad (level 702). Click here to show a list of the waves, and what monsters are included in each wave.

6.0 - Logging Out

A big problem with this game when it was first released, was that you could not log out during the fight caves unless you were willing to give up all your progress. However, you can now logout during the fight caves and pick up where you left off!

Click the logout button and it will say you will be logged out after the current wave or click "logout now" to abort the mini-game entirely. Once you're sure you've finished off all the monsters in that wave, click logout. When you next login, you will start from the next wave. Don't forget to turn your prayers back on!

7.0 - Frequently Asked Questions

Q: What happens if I die during the Fight Caves?
A: You will be removed from the fight caves, and will keep all of your items.

Q: Can I get more then one Fire Cape?
A: No, you cannot. They are also untradable.

Q: What happens if I lose my Fire Cape?
A: You will have to do the fight caves again to receive another.

Q: What stats does the Fire Cape give?
A: Attack: Stab: +1; Slash: +1; Crush: +1; Magic: +1; Range: +1
Defence: Stab: +11; Slash: +11; Crush: +11; Magic: +11; Range: +11
Other: Strength: +4; Prayer: +2

Q: How many tokkuls do you receive after beating Tztok-Jad?
A: You receive 8,032 Tokkul, after defeating the Tz-Jad on your first attempt.

Q: How can I train for switching prayers quickly?
A: Go to the duel arena and have a friend mage and range you with a bow and air staff. When you see them equip the air staff, magic protect, when you see them equip the bow, range protect.

Author: TheGame2002

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