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Zybez RuneScape Help's Ork Image
Table of Contents



1.0 - Introduction and Objectives

During the third age of RuneScape, before all of our players' time, the Gods fought one final war over the possession of a sword. You have probably heard in your travels that the scar of the war and those before it is the Wilderness. However, in a dungeon recently uncovered the battle goes on - and you and friends can attempt to plunder the weapon and much more!

Zybez RuneScape Help's God Wars Dungeon Map

The God Wars Dungeon is just north of Trollheim and west to the wilderness. The dungeon can either be reached by pushing a boulder out of the way with level 60 Strength when coming from Trollheim (teleport to Trollheim then run north), or squeezing through a crevice next to the boulder with level 60 Agility. Around the Dungeon entrance (rope required) you will be feeling the full force of the mountains' icy wind, which does 1 damage often and lowers all stats. Be careful of the Ice Wolves (level-132) close to the entrance and on your first visit there, speak to the Dying Knight and tie a rope to the rocks near the hole. He will give you a letter, if you bring it to Sir Tiffy Cashien you will be able to attain sword shards from the boss-monsters. Once you climb down into the dungeon, your special attack energy and running energy will drain to zero.

Note: Inside the dungeon, the winds no longer reduce stats.



2.0 - Requirements

Players entering the God Wars Dungeon should have a combat level of at least 90 if they want to be successful, going with a team is the best move since the entire dungeon is a multicombat zone. Prayer potions, high healing food, super sets and quick teleports out are vital. If you decide to try and take on any of the Boss-monsters you will need to be prepared and must be aware of their abilities before you attack them, see the Boss-Monsters section.

There are four sides to the battle, the gods: Saradomin, Zamorak, Armadyl and Bandos. Each god has their own base inside the dungeon, where they keep their stronger forces and their leaders reside. Lower level players may prefer to stay in the entrance, where the battle is taking place.

To enter each God's chambers in the dungeon you need to meet certain criteria:-

  • You need to have 70 hitpoints remaining to cross the river into the Zamorak Chamber, and once in Prayer will drain and light will fade - lanterns do not help.
  • To enter Saradomin's Encampment you will need two ropes and level 70 Agility.
  • To enter Armadyl's Eyrie you will need a crossbow and a mithril grapple, as well as level 70 Ranged.
  • To enter Bandos' Stronghold you will need a hammer and level 70 Strength.

Then, to reach the Boss-monster of each god you must kill at least 40 of their side to pass through the door from their base, into their Boss Room. Leaving the dungeon will annul all points gained - so don't leave.

Note: Using any potion to raise your stats so that you can enter a specific base will not work.

If you wear any Zamorakian, Saradomin, Armadyl or Bandos items (for instance a Zamorak Cape or a Bandos chestplate) whilst in the cave, their troops will not attack unless you engage them in combat. The items can be worn in conjunction - so if you wore one item of each god none should be aggressive to you. Remember though that they still do fight back.

Zybez RuneScape Help's Screenshot of an Aviansie

3.0 - Armies of the Gods

Each God has their own set of warriors (many of which can be found around RuneScape - but these warriors are far stronger). The main objective of the dungeon is to reach the leaders of these armies and defeat them. Fighting in the dungeon gives good experience, and many creatures inside the bases can drop good items; one item being Dragon Boots dropped by Spiritual Mages (level-83 Slayer required).

The bosses and their body guards can drop Godsword shards (1 to 3), and will also drop their own God's hilt for the sword in addition to other miscellaneous items. The Godsword can be forged with level-80 Smithing (giving 200 experience) using all three shards; once combined with a hilt (hilts can be taken on and off from the blade,) it will give the sword a unique special attack depending on which god's hilt was used. The weapon requires 75 Attack to be wielded and both drops are rare.

Each boss for Armadyl and Bandos also drop a special set of armour related to their respective bosses. Saradomin and Zamorak drop a new weapon each - Saradomin Sword and Zamorak Spear.

Note: Those in red below are guarding each God's boss-monster in their chamber.

Zamorak
  • -Imp (level-7)
  • -Icefiend (Level-17)
  • -Pyrefiend (Level-48): Level-25 Slayer is required to kill these.
  • -Vampire (level-77)
  • -Bloodveld (level-81): Level-50 Slayer is required to kill these.
  • -Werewolf (level-93)
  • -Spiritual Ranger (level-121): Level-63 Slayer is required to kill these.
  • -Spiritual Warrior (level-115): Level-68 Slayer is required to kill these.
  • -Spiritual Mage (level-120,121,122): Level-83 Slayer is required to kill these.
  • -Hellhound (level-127)
  • -Gorak (level-149)
  • -Balfrug Kreeyath (level-151)
  • -Tstanon Karlak (level-145)
  • -Zakl'n Gritch (level-142)

Saradomin
  • -Knight of Saradomin (level-101,103)
  • -Saradomin Priest (level-113)
  • -Spiritual Ranger (level-122): Level-63 Slayer is required to kill them.
  • -Spiritual Warrior (level-125): Level-68 Slayer is required to kill them.
  • -Spiritual Mage (level-120): Level-83 Slayer is required to kill them.
  • -Starlight (level-149)
  • -Growler (level-139)
  • -Bree (level-146)

Armadyl
Armadyl's soldiers are all Aviansie, since they fly above the ground they can only be hit by Ranged and Magic attacks, melee is useless against them.
  • -Aviansie (level-73,142)
  • -Spiritual Ranger (level-127): Level-63 Slayer is required to kill them.
  • -Spiritual Warrior (level-122): Level-68 Slayer is required to kill them.
  • -Spiritual Mage (level-123): Level-83 Slayer is required to kill them.
  • -Wingman Skree (level-143)
  • -Flockleader Geerin (level-149)
  • -Flight Kilisa (level-159)

Bandos
  • -Goblin (Level-12,17)
  • -Hobgoblin (Level-47)
  • -Ogre (level-58)
  • -Jogre (level-58)
  • -Cyclops (level-81)
  • -Ork (level-107)
  • -Spiritual Ranger (level-115): Level-63 Slayer is required to kill them.
  • -Spiritual Warrior (Level-134): Level-68 Slayer is required to kill them.
  • -Spiritual Mage (level-121): Level-83 Slayer is required to kill them.
  • -Sergeant Strongsack (level-141)
  • -Sergeant Steelwill (level-142)
  • -Sergeant Grimspike (level-142)

3.1 - The Boss-Monsters

Below are tables showing in depth information about each Boss-Monster. To reach each of them, you must kill 40 of their side (leaving the dungeon brings number back to zero!), and then enter their own zone and go through the door to them. After you leave a Boss-room, you will lose 40 kills, so you will need to earn the amount once more. Each warlord has their own set of three underlings, who are dangerous as well and shall protect their leader. Each room where you fight the monsters also has an altar where you can pray (if you pray once you will have to wait some time before being able to do so again however).

These monsters are extremely difficult to defeat, go in a team of around 10 or more with a minimum combat level of around 95. Don't take any items you don't want to risk losing to any of them.

All of the bosses drop the Godsword shards (1 to 3), which can be combined with a Godsword hilt (there are four hilts, one for each god) to give the weapon a unique special attack. Both the hilt and the Godsword shards are rare drops.

When fighting all of the monsters below, you will need these items in your inventory:

  • Super attack potions
  • Super strength potions
  • Super defence potions
  • 2-5 Prayer potions
  • Teleport crystal/Teletab/Ectophial
  • 15-19 Sharks
  • Teleport to Trollheim


K'ril Tsutsaroth
Picture of K'ril Tsutsaroth
Combat:650
Hitpoints:255
Max Hit:49
Race:Demon
Members:Yes
Quest:No
Nature:Aggressive
Attack Style:Melee/Magic
Examine:A servant of the god Zamorak.

Where Found:North-East chamber (Zamorak's Fortress), in corresponding Boss Room.
Drops: Ashes (100%), Coins (19935), Adamant platebody, Super attack potion (3), Super strength (3), Super restore (2), Zamorak brew (2), Rune plate legs, Lantadyme seeds (3), Death rune (123), Unidentified herbs (6/8/10), Half of a key, Rune scimitar, Clue scroll (level-3), Adamant arrow(p++) (297-300), Rune arrow (40), Dragonstone, Adamant javelin (20), Dragon dagger (p++).
Top Drops:Godsword shard 1, Godsword shard 2, Godsword shard 3, Zamorak Hilt, Zamorakian Spear, Steam battlestaff, Staff of the dead, Pet k'ril tsutsaroth.
Strategy: Equipment:

Range:One of the most effective ways is to kill the monster is with Ranged. Here is a list of items that are recommended, in you inventory you must also bring a Super antipoison or you will most likely die.:

  • Robin hood hat/Archer helmet
  • Karil's top/Dragonhide body
  • Karil's skirt/Dragonhide chaps
  • Ranger boots/Snakeskin boots/Rune boots
  • Rune crossbow
  • Diamond/Rune bolts
  • Archer ring/Ring of wealth/Ring of life
  • Dark gloves/Dragonhide vambraces
  • Unholy book
  • Fire cape/Skill cape/Zamorak cape

Melee: Here is a list of the most effective items to use. In your inventory you must also bring a Super antipoison or you will most likely die. The first ones in the list are the best ones you can use. Remember that the more expensive items you bring with you, the larger your loss will be if you die.

  • Helm of neitiznot/Berserker helmet/Warrior helmet
  • Karil's top/Dragonhide body
  • Karil's skirt/Dragonhide chaps
  • Fury amulet/Glory amulet
  • Abyssal whip/Dragon scimitar/Dragon dagger/Dragon mace
  • Dragon boots/Rune boots/Climbing boots
  • Ring of Wealth
  • Dark gloves/Gauntlets
  • Fire cape/Skill cape/Zamorak cape
  • Dragonfire shield/Rune defender/Unholy book


Tactics:
To reach K'ril Tsutsaroth you must have 40 Zamorak kills, then you should enter the Zamorak Chamber (70 hitpoints required), your Prayer will be drained when you enter, so before you go through the door at the end of the chamber to K'ril Tsutsaroth make sure you take a prayer potion with your super sets.
Ranged or either Melee are the most effective ways to kill it. Using too much Prayer will make it hit through your prayer with added strength, which could be up to 53, if the hit is above 30 it will also remove an equal amount of prayer points. An antipoision is a must, this monster can poision you with damage over 16. Kill Tsutsaroth first, then the mage bodyguard, then the others.
Notes: This is the highest combat level monster in God Wars. The monster is immune to poison and his poison can damage up to 16. The boss is guarded by Balfrug Kreeyath (level-151), Tstanon Karlak (level-145) and Zakl'n Gritch (level-142). Best way to reach 40 kill count is to kill werewolves, Icefiends, Pyrefiends or Spiritual mages with Prayer on.


Commander Zilyana
Picture of Commander Zilyana
Combat:596
Hitpoints:???
Max Hit:31
Race:Angel
Members:Yes
Quest:No
Nature:Aggressive
Attack Style:Melee/Magic
Examine:Commander of Saradomin's forces.

Where Found:South-East chamber (Saradomin's Encampment), in corresponding Boss Room.
Drops:Super restore (3), Saradomin Brew (3), Half of a key, Prayer potion, Monkfish.
Top Drops:Godsword shard 1, Godsword shard 2, Godsword shard 3, Saradomin Hilt, Saradomin Sword, Armadyl crossbow, Pet zilyana.
Strategy: Equipment:

Melee: Players attempting to take on the Commander should have a combat level of 100+. They will also need level 70 Agility to reach her. To enter Saradomin's encampment you also need two ropes that you tie to a rock. It is best to do this in a separate trip before going to take her on, as the two used up spaces in your inventory is unhelpful. You only ever need to tie the ropes once. Don't try and take on this boss without a good sized team, regardless of your level.

To defeat this boss-monster you will also want to pack further prayer potions. Here is a list of what are the most effective items to use. The first ones in the list are the best ones you can use. Remember that the more expensive items you bring with you, the larger your loss will be if you die.

  • Helm of Neitiznot/Berserker helmet/Warrior helmet
  • Bandos Chestplate/Fighter Torso/Rune Platebody
  • God Armour legs/Rune legs
  • Fury amulet/Glory amulet/Saradomin Stole
  • Abyssal whip/Dragon scimitar/Dragon dagger/Dragon mace
  • Dragon boots/Rune boots/Climbing boots/White Boots
  • Ring of Wealth
  • Dark gloves/Gauntlets Gloves
  • Saradomind Cape/Fire cape/Skill cape
  • Dragonfire shield/Rune defender/Toktz-ket-xil


Tactics:
Melee: The best way to get your 40 Saradomin kills before entering the boss room is to kill any Saradomin monsters already in combat with another god's troops. That way you don't take the damage.
Once your team is ready, use your super set, and put on all the Prayers you want but make sure you have the Protect from Magic Prayer on just before you enter her room. Commander Zilyana will use a powerful lightning based Magic attack each turn of combat that will hit everyone fighting her, at the same time she will also use a melee attack that hits very high and rarely ever misses. Putting your sound on is very helpful as it'll make a very distinct sound that will alert you of when you are being attacked by melee and can easily save your life.
If you are struck by her melee attack, your task is to run around the room to have the boss chase after you while your teammates attack her (this is why it is so important for a good sized team). Eventually the boss will attack a different person with her melee, they will need to run away in the same manner. Teamwork is important whilst she switches targets because if two people are running, then she is not taking enough damage in a small team. Continue this process until the boss is dead and kill the bodyguards.
Notes:She is guarded by Starlight (level-149), Growler (level-139) and Bree (level-146). Watch out for her special attack as it is Magic based and strikes all players around her. The boss will sometimes drop prayer potions and the bodyguards sometimes drop three cooked monkfish, or a summer pie that shall help extend your trip. Don't forget to pray at the altar whenever possible (there is still a wait between each time this is possible).
Credits:Megagamer056


Kree'arra
Picture of Kree'arra
Combat:580
Hitpoints:???
Max Hit:69
Race:Aviansie
Members:Yes
Quest:No
Nature:Aggressive
Attack Style:Ranged/Magic
Examine:Graceful avatar of Armadyl.

Where Found:South-West chamber (Armadyl's Eyrie), in corresponding Boss Room.
Drops:Super defence potion (3), Ranging potion (3), Black D'hide Body, Unidentified Herbs.
Top Drops:Godsword shard 1, Godsword shard 2, Godsword shard 3, Armadyl Hilt, Armadyl Helmet, Armadyl Legs, Armadyl Chestplate, Pet kree'arra.
Strategy: Equipment:

Range: Players attempting to take on the Kree'arra should have a combat level of 100+, they also need level 70 Ranged to reach him. To enter Armadyl's eyrie you also need a rope (only ever used once) and a mithril grapple. To defeat this boss-monster you will also want to pack further prayer potions. The Armadyl pendant prevents the Aviansie from being aggressive, when getting the 40 kill count, also killing any Aviansie already in combat saves health. Here is a list of what are the most effective items to use. The first ones in the list are the best ones you can use. Remember that the more expensive items you bring with you, the larger your loss will be if you die.

  • Karil's top/Dragonhide body
  • Karil's skirt/Dragonhide chaps
  • Karils coif/Robin hood hat/Archer helmet/Saradomin coif
  • Barrows gloves/Dragonhide vambraces
  • Rune crossbow
  • Runite/Ruby/Diamond Bolts
  • Holy/Unholy book
  • Ring of Life/Ring of Wealth/Archer ring
  • Pendant of Armadyl
  • Fire cape/Skill cape/Saradomin cape/Ava's Accumulator


Tactics:
Range: Before entering the Boss room, turn on Protect from Range. Kree'arra attacks similar to Bandos, with a magic-like Ranged attack, which can potentially, do up to 60 Damage. If you are going as a group of 4-8, focus more on the three sergeants, while still getting a hit in with Kree'arra. At all costs, try to avoid a Magic attack from Wingman Skree by standing near the altar, or in that general area, trapping Skree behind the boss. Kree'arra attacks with a Ranged attack that has a stunning effect, knocking you back one step; standing against the wall will prevent this happening, to a certain degree. Depending on your bolts, it shouldn't take long until Kree'arra is down; when he is, quickly switch over to the sergeants. If you go as a group of 10 or more, split up the task evenly. Try to get, at most, 2 people on each sergeant while the rest focus on the boss. Using this method guarantees the boss and all three sergeants going down in less than 2 minutes.
Watch out for high damage from the guards or the boss. Kree'arra does have a rare Magic attack that can cause quite a bit of damage; heal as necessary. Also, watch your Prayer carefully. If possible, try to use the altar (time limit between usage) and drink a dose of Prayer potion only in between boss rounds. One dose can last about 2 boss rounds, but it is best to be safe. If, for any reason, your Prayer goes out, teleport out right away; the next hit you receive might be your last; don't waste time drinking a prayer potion and turning Prayer back on.
Notes: Kree'arra is one of the Aviansie and thus can fly, making melee attacks useless against it. Kree'arra is protected by Wingman Skree (level-143), Flockleader Geerin (level-149) and Flight Kilisa (level-159).
Credits:Rashdan


General Graardor
Picture of General Graardor
Combat:624
Hitpoints:254
Max Hit:60
Race:Unknown
Members:Yes
Quest:No
Nature:Aggressive
Attack Style:Melee/Ranged
Examine:A huge war chief.

Where Found:North-West chamber (Bandos's Stronghold), in corresponding Boss Room.
Drops: Coins, Herbs, Adamantite Ore (18-19), Nature Rune (10-65), Rune platebody, Rune pickaxe, Rune 2h sword, Rune longsword, Magic logs (16-33), Coal (120), Super restore potion (4).
Top Drops:Godsword shard 1, Godsword shard 2, Godsword shard 3, Bandos hilt, Bandos boots, Bandos tasset, Bandos chestplate, Pet general graardor Dragon spear, Dragon Med Helm.
Strategy: Equipment:

Melee: Firstly you need a hammer to enter the Bandos Stronghold, so don't forget it. Barrows armour isn't recommended encase you die, also it means you can't wear any god items to lessen the number of aggressive monsters on you. Here is a list of what are the most effective items to use. The first ones in the list are the best ones you can use. Remember that the more expensive items you bring with you, the larger your loss will be if you die.

  • Helm of Neitiznot/Berserker helmet/Warrior helmet
  • Bandos Chestplate/Fighter Torso/Rune Platebody
  • God Armour legs/Rune legs
  • Fury amulet/Glory amulet
  • Abyssal whip/Dragon scimitar/Dragon dagger/Dragon mace
  • Dragon boots/Rune boots/Climbing boots
  • Ring of Wealth
  • Dark gloves/Gauntlets/Barrows Gloves
  • Fire cape/Skill cape
  • Dragonfire shield/Rune defender/Toktz-ket-xil


Tactics:
Melee: To reach General Graardor you need to have 40 Bandos kills, the easiest method is to run to the northern wall, in front of his dungeon inside the entrance. Once there, kill goblins to quickly reach 40. Use your hammer on the Bandos door to enter, make sure you have Magic Protection Prayer on to defend yourself from the monsters inside the Bandos Stronghold. When you enter the room with General Graardor put on Range Protection Prayer on, he will only use Ranged attacks, when he strikes with his special attack put on Melee Protection Prayer so he can do no damage. If Graardor attacks the first player to enter only, they should use Melee Protection Prayer on instead. Kill the him first, then his guardians.
Notes:The General can attack several players at once and is guarded by Sergeant Strongsack (level-141), Sergeant Steelwill (level-142) and Sergeant Grimspike (level-142). Keep in mind that Strongsack attacks with melee, Grimspike with Ranged and Steelwill with Magic. Do not use the Prayer altar that is in the lair until you are very low prayer! Once you use it, you have to wait an unknown time (estimated 10-15 minutes) before using it again. So use it only as needed, and don't leave Prayer on for too long.
Credits:Rokjordan0



4.0 - Rewards

In the table below you can read the stats of each item attained from the dungeon.


Picture Name Requirements Attack Bonus Defence Bonus Other Bonuses
Stab Slash Crush Magic Range Stab Slash Crush Magic Range Strength Prayer
Zybez RuneScape Help's Screenshot of Bandos Boots Bandos Boots 65 Defence +0 +0 +0 -5 -3 +17 +18 +19 +0 +0 +0 +1
Zybez RuneScape Help's Screenshot of Armour Tassets Armour Tassets 65 Defence +0 +0 +0 -21 -7 +71 +63 +66 -4 +93 +2 +1
Zybez RuneScape Help's Screenshot of a Bandos Chestplate Bandos Chestplate 65 Defence +0 +0 +0 -15 -10 +98 +93 +105 -6 +133 +4 +1
Zybez RuneScape Help's Screenshot of an Armadyl Chestplate Armadyl Chestplate 70 Defence -7 -7 -7 -15 +33 +46 +58 +61 +70 +57 +0 +1
Zybez RuneScape Help's Screenshot of Armadyl Legs Armadyl Legs 70 Defence -6 -6 -6 -10 +20 +32 +36 +34 +30 +33 +0 +1
Zybez RuneScape Help's Screenshot of an Armadyl Helm Armadyl Helm 70 Defence -5 -5 -5 -5 +10 +6 +8 +10 +10 +8 +0 +1
Zybez RuneScape Help's Screenshot of Dragon Boots Dragon Boots 60 Defence +0 +0 +0 -3 -1 +16 +17 +18 +0 +0 +4 +0
Zybez RuneScape Help's Screenshot of a God Sword Godsword (any) 75 Attack +0 +132 +80 +0 +0 +0 +0 +0 +0 +0 +132 +8
Zybez RuneScape Help's Screenshot of a Saradomin Sword Saradomin Sword 70 Attack +0 +82 +60 +0 +0 +0 +0 +0 +0 +0 +82 +2
Zybez RuneScape Help's Screenshot of a Zamorakian Spear Zamorakian Spear 70 Attack +85 +65 +65 +0 +0 +13 +13 +12 +0 +13 +75 +2
Zybez RuneScape Help's Screenshot of a Steam Battlestaff Steam Battlestaff None +7 -1 +28 +10 +0 +2 +3 +1 +10 +0 +35 +0
Picture Name Requirements Stab Slash Crush Magic Range Stab Slash Crush Magic Range Strength Prayer
Attack Bonus Defence Bonus Other Bonuses

As said before, the Godsword is capable of four different special attacks depending on the hilt attached to the blade - the hilts do not affect the swords stats. The Zamorak Godsword is capable of the special attack, Ice Cleave, which freezes opponents for 20 seconds. The Saradomin Godsword can perform the move, Healing Blade which restores half of your hit damage to your hitpoints and a quarter to your prayer, receiving a minimum of 10 Hitpoints and 5 Prayer points. The Armadyl Godsword can carry out The Judgment special attack, inflicting 25% more damage on an opponent. Finally, the Bandos Godsword's special attack is Warstrike, doing 10% more damage and draining the opponents combat stats to 0 in this order: Defence, Strength, Prayer, Attack, Magic, Ranged.

The Saradomin Sword can also perform a special attack called Saradomin's Lightning - a magic based attack capable of 5-15 damage. The Zamorak Spear too, can use the special, Shove (identical to the Dragon Spear special attack) stunning your opponent for some time.



5.0 - Frequently Asked Questions
Q: Do I need a rope every time I enter the dungeon?

A: No, you only have to use the rope once with the rock at the edge of the hole into the dungeon. You do have to speak to the dying knight to do so first however.

Q: What items will protect from which God's troops other than their Godsword?

A:
For Armadyl you will be protected by: The Armadyl helmet, Armadyl legs, Armadyl chestplate and the Armadyl pendant from Temple of Ikov quest.

For Bandos: Bandos boots, Armour tassets, Bandos chestplate and the Ancient mace from Another Slice of H.A.M. quest.

For Saradomin: Saradomin Cape, Holy Symbol, Holy Book, Saradomin Armour, Saradomin Robes Blessed Saradomin Dragonhide, Saradomin Crozier, Saradomin Cloak, Saradomin mitre, Saradomin Staff, Saradomin Stole, Saradomin mjolnir, and the Saradomin Sword.

For Zamorak: Zamorak Cape, Unholy Symbol, Unholy Book, Zamorak Armour, Zamorak Robes, Zamorak Top and Bottom, Blessed Zamorak Dragonhide, Zamorak Crozier, Zamorak Cloak, Zamorak mitre, Zamorak Staff, Zamorak Stole, Zamorak mjolnir, and the Zamorakian Spear.

Castle wars items do not affect the aggression for Saradomin or Zamorak.

Q: Does the Salve Amulet work on Spiritual Creatures in the dungeon?

A: No, as explained by JaGex the monsters have faded from existence so they are not technically dead.

Author: Tzu Men and Jorgen

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