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Davydude2's Screenshot of Full Ghost RobesZybez RuneScape Help's Screenshot of Where to Start the Mini Quest
1.0 - Introduction

The ghostly robes were introduced into the game following the Desert Treasure quest, with a primary focus on giving players more knowledge of the Gods of Gielinor. Read along on how to obtain your very own set of ghost robes, and then learn more about the history of the gods in our God Guide.

In February 2007 the Shadow sword made its way into the game as a hidden update, adding a weapon to the Ghostly robes set. Obtaining the Shadow sword is a separate task to gathering ghostly robes, but is however an appendage to the use of the Ring of Visibilty.




2.0 - Ghostly Robes

To be able to make your way through this miniquest you must be wearing the Ring of Visibility from Desert Treasure and the Amulet of Ghostspeak from The Restless Ghost Quest.

Start:
Make your way to Glarial's Tomb just west of the Fishing Guild and talk to the Mysterious Ghost there. Listen to his story and he will give you the Ghostly Robe (top). He will also ask you to find a ghost named Rennard and will give you a clue to his location. There are three separate "sequences" that are defined by the first clue.

The table below shows the pieces of Ghostly Robes, as well as the bonus they give to both magic attack and defence.

Picture Name Bonus
Zybez RuneScape Help's Screenshot of a Ghostly Hat Dhalak: Ghostly Hat +3
Zybez RuneScape Help's Screenshot of a Ghostly Robe Top Mysterious Ghost: Ghostly Robe top +5
Zybez RuneScape Help's Screenshot of a Ghostly Robe Bottom Lennissa: Ghostly Robe (bottom) +4
Zybez RuneScape Help's Screenshot of a Ghostly Cape Viggora: Ghostly Cape +5
Zybez RuneScape Help's Screenshot of Ghostly Gloves Rennard: Ghostly Gloves +2
Zybez RuneScape Help's Screenshot of Ghostly Boots Kharrim: Ghostly Boots +2

The clues and your path:

Sequence 1 - mentions pirates and a shipwreck
Sequence 2 - mentions a thief being to the north-east
Sequence 3 - mentions a thief being to the south-east (barren land, throws victims into the desert)



2.1 - Sequence 1
Ghost Location Picture
Rennard
Located by the Pirate Ship hidden between the Pirate Hut and Agility Course at the very top of the north-west side of the wilderness. Very dangerous level 52 wilderness and potential PK area. Recommend you minimize the items you bring, but you need a knife to cut webs. Zybez RuneScape Help's Screenshot of the Rennard's Location
Kharrim
Located by Evil Altar just below the snowy regions in the western wilderness (Level 38 multi-combat). Zybez RuneScape Help's Screenshot of Kharrim's Location
Lennissa
Church on Island of Entrana, by the altar. Safe location, but remember no armour or weapons. Bring Glory amulet or Lumbridge teleport runes. Zybez RuneScape Help's Screenshot of Lennissa's Location
Dhalak
Wizard's Tower south of Draynor Village in the library on the first floor. Bring Ardougne or Varrock teleport runes. Zybez RuneScape Help's Screenshot of Dhalak's Location
Viggora
Second floor on the Rouge's Castle, far north-east of the wilderness. Very dangerous level 52 wilderness and a multi-combat area, potential PK area. Recommend you minimize the items you bring, but need a knife to cut webs. Zybez RuneScape Help's Screenshot of Viggora's Location



2.2 - Sequence 2
Ghost Location Picture
Rennard
Found in the Bandit Camp (Wilderness) (level 24 and multi-combat). The bandits can be bothersome and make it difficult to hear the story. This is a fairly safe location, but multi-combat, so keep your eyes open. Bring teleport runes and wear a ring of life. Remember to equip the ring of visibility when hunting the ghost however. Zybez RuneScape Help's Screenshot of Rennard's Location
Kharrim
Wilderness Graveyard of Shadows (Carrallangar). By the large grave on the west side. (level 19). The zombies can be bothersome and make it difficult to hear the story. This is a fairly safe location. Bring Falador teleport runes and wear a ring of life. Again, wear the ring of visibility when hunting the ghost. Zybez RuneScape Help's Screenshot of Kharrim's Location
Lennissa
Port Sarim docks at the far south end of the docks, beside the ship used in the Dragon Slayer quest. A long walk, but a safe location. Bring Falador teleport runes to save on some walking. Zybez RuneScape Help's Screenshot of Lennissa's Location
Dhalak
Monastery (Prayer Guild) north of Falador. He is upstairs by the altar. You need level 31 prayer. Safe location. Bring Ectophial or Varrock teleport runes. Zybez RuneScape Help's Screenshot of Dhalak's Location
Viggora
Slayer Tower in Canifis. He is on the 2nd floor not far from the stairs, before the infernal mages. You need to have done the Priest In Peril quest to head into Morytania. Zybez RuneScape Help's Screenshot of Viggora's Location



2.3 - Sequence 3
Ghost Location Picture
Rennard
Located in the desert Bandit Camp south-west of Shantay Pass. You can take the magic carpet part of the way. Safe location, but don't take any Zamorak or Saradomin items or the bandits will attack you. Zybez RuneScape Help's Screenshot of Rennard's Location
Kharrim
Center of the wilderness lava maze by the ladder at the center of the maze. Very dangerous level 43 wilderness and a potential PK area. Recommend you minimize the items you bring, but need a knife to cut webs. Zybez RuneScape Help's Screenshot of Kharrim's Location
Lennissa
Near entrance to gnome ball field in the Tree Gnome Stronghold. Bring falador teleport runes. Zybez RuneScape Help's Screenshot of Lennissa's Location
Dhalak
Upstairs in Pete's Party House near Falador. Safe location. Bring Glory Amulet for Edgeville teleport or Varrock teleport runes. Zybez RuneScape Help's Screenshot of Dhalak's Location
Viggora
Edgeville Dungeon (Paddewwa) at the very back of the earth warriors chambers, you need 15 agility to get in. This is fairly safe, but is level 10 wilderness. The earth warriors can be bothersome and make it difficult to hear the story. Zybez RuneScape Help's Screenshot of Viggora's Location

3.0 - Shadow Sword

To be able to obtain this sword you must have already have gathered all the ghostly robes. You must also have completed the Fight Arena quest, and bring 40GP. It is also recommended to bring food, armour, boots of lightness and a spotted/spottier cape to aid in running. Prayer cannot be used to fight the boss.

Start:
Find the Ghost of General Khazard east of the Rellekka house teleport (Picture). Speak to him with your Ring of Visibility and Amulet of Ghostspeak equipped and make sure you are wearing your ghostly robes or he will not speak to you. Do not tell him that you remember him from somewhere. He will ask you to find Sin Seer, an old crone in Seer's village.

Find Sin Seer at the top floor of the spinning wheel house in Seer's Village and give her 40 gp as a bribe. She will give you a report to give to General Khazard.

Find General Khazard again east of the Rellekka House teleport and give him the report. He will tell you to find his four scouts and give them the message "The planets are nearing alignment; we will meet in the place of half light and ice soon. Beware of others, for though they are weak and few, they are cunning." The scouts are found anywhere within the region shown on the images below:

Picture Name Location
Zybez Runescape Help's Picture of Scout 1 Scout 1 In front of the Tree Gnome Stronghold, just west of the apple orchard.
Zybez Runescape Help's Picture of Scout 2 Scout 2 South-east of the Teak and Mahogony Plantation in Tai Bwo Wannai Village.
Zybez Runescape Help's Picture of Scout 3 Scout 3 South-east of the Shantay Pass.
Zybez Runescape Help's Picture of Scout 4 Scout 4 East of Falador, and west of Draynor Manor, between the Falador wall and the trees.

Return to General Khazard who will tell you to go to a fish-men cave, also known as the Goblin Dungeon south-east of the fishing guild. He will give you a severed leg to use as a key. Get your fighting gear ready, as well as food or any combat potions you wish to take. Remember that you cannot use prayer.

Once within the cave, head north-east where you will find a crack. Open the crack and you will be asked if you wish to enter. If you have armour and weapons and food, reply yes. You cannot use prayer within the crack. You will come face to face with a ghostly Bouncer (level 160). When the Bouncer has 10hp left, you will automatically throw the severed leg, distracting the Bouncer and allowing you to give the finishing blow. Your reward will be the Ghost Sword and 2000 slayer XP.

Zybez RuneScape Help's Shadow Sword Dialog

Picture Name Attack Bonus Defence Bonus Other Bonuses
Stab Slash Crush Magic Range Stab Slash Crush Magic Range Strength Prayer
Zybez RuneScape Help's Screenshot of a Ghost Sword Shadow Sword -4 +27 +21 +4 +0 +0 +0 +0 +4 -1 +26 +0



4.0 - Frequently Asked Questions
Q: Do I have to listen to the ghosts entire story of the gods?

A: Yes. It's quite interesting stuff. Well, most of it.

Q: Is the ghost sword any good?

A: Yes. Its stats are slightly better than that of a black 2 handed sword.

Q: Does the ghost sword have a special attack?

A: No. The sword is also a 2-handed weapon.

Q: I lost my ring of visibilty, how do I get another?

A: You can obtain a replacement ring by talking to Rasolo by the picnic area just south of Glarial's Tomb.

Q: I lost my Amulet of Ghostspeak, how do I get another?

A: You can obtain a replacement Ghostspeak Amulet by going to the house just north of the coal mine in Lumbridge Swamp, south of the Lost City quest start-point.

Q: How much of Desert Treasure do I have to have completed before I am able to obtain the Ring of Visibility?

A: You do not need to complete any combat parts of Desert Treasure to receive the ring, but do need the thieving level requirement as well as the quest requirements.

Q: Can I get multiple sets of ghost robes?

A: Yes. You can obtain more than one of each of the garments by dropping them and immediately asking for replacement from the various ghosts and them picking them up again. This works for the ring of visibility and ghostspeak amulet as well. Note that you are only able to obtain one shadow sword though.

Q: How much do they weigh, and can they be traded?

A: The ghost robes are practically weightless, coming in at .001kg each (1 gram). They are not tradeable.

Author: Lizarick and Kod Flame

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