Table of Contents
1.0 - Introduction
After thousands of years of having to run after tomb raiders to retrieve stolen gold, an ancient guardian mummy has recently opened a pyramid in Sophanem for brave adventurers to plunder. Ridden with traps, this pyramid is very dangerous, but may also provide great rewards. A select few may even find an ancient sceptre that allows one to teleport to the three great Pyramids of the Kharidian desert!
2.0 - Requirements and recommendations
Not all may enter the pyramid, and it would be foolish to go anywhere unprepared.
Even though the actual requirements are few, you should not go unprepared. The following inventory is recommended:
Completing the quest Contact!
will give you access to a bank a few steps from the pyramid.
A fair amount of anti-poison potions, and a few portions of decent food. Two 4-dose super anti-poison potions do well and they last you at least 8 runs. Best food is monkfish, as it's not that expensive and heals a lot. Take 2 super anti-posion potions 4 dose and 24 monkfish, this is the most effective inventory. You may want to bring a few hundred coins for any magic carpet rides. If you have completed (or at least started) Garden of Tranquility, you may also bring a Ring of Charos (a) to reduce the cost of magic carpet rides. One more thing you can do to reduce the traveling cost even further is completing the Rogue Trader mini-quest.
You may need more or less food than pictured; the more you take, the longer you will last, but the less you can carry. The anti-poison potions are not necessary if you have completed The Great Brain Robbery quest and use a Holy Symbol and the prayer book to resist poison. You should experiment to see what works best for you. Consider taking a knife and waterskin if you want to sell your loot to Simon Templeton immediately after finishing a round of looting. Don't take armour, as it'll just slow you down. Also, lockpicks will only decrease the experience you get out of doors, so don't take one.
3.0 - Getting started
Once you have your gear ready, take a carpet to Sophanem and enter all the doors on the pyramid until you enter a room with a Guardian Mummy. Speak to the guardian mummy to learn how the game works; then right-click on him to enter the game.
The first thing you will need to beware of when you enter the game is the speartrap found in the hallway leading from the doorway you came through to the rest of the tomb. Click on the wall to try and disarm the trap. You may not be successful and take some damage, but thankfully there is no poison on the spears.
4.0 - How to Play
You will have 5 minutes to loot the pyramid. In the pyramid, there are 8 rooms in total, in increments of 10 required thieving levels. The first room requires level 21; the last takes level 91 thieving to enter. Each room has several urns, a chest and a sarcophagus for you to loot. Search the urns, never check the snakes, as that is a waste of experience.
The chest may contain poisonous scarabs, and the sarcophagus may hold a powerful mummy. Therefore, don't bother opening the sarcophagus at all, and only open the gold chest right before you're about to leave a room.
Only search the urns. Never check them for snakes as this is a waste of time and lowers the amount of experience you get.
Even though they hit multiple hits in a short time, the scarabs are not too accurate. Using a prayer against melee attacks is recommended. However, be aware that they are poisonous and are well capable of hitting you if your defence is low or if you are not wearing any armour. Be sure to only open the chest directly before leaving that room.
5.0 - Strategy
Once you get an easy to follow strategy down for Pyramid Plunder, you'll find that the experience just starts rolling in. First off, it's really best to only do two rooms. In those two rooms, it is suggested that you search all the urns. Just skipping checking for snakes and charming them. If you fail try again. If you keep failing, you may move on, as this can be aggravating. Only do the best two rooms though, for instance if you are 75 thieving, do the level 61 room and the level 71 room. Just pick the locks on the doors of the previous rooms until you get to the room desired. It is always best to bring a full inventory of sharks for the fastest experience, but that can be costly, so if you are trying to save cash, it's fine to stick with lobsters. If you are power training, just drop all the artifacts, as this will save a bunch of time. However, always keep a Pharaoh Spectre if you get one. They can sell for lots of cash to other players. You could even use it to get back to the pyramid faster after re-loading your inventory.
6.0 - Rewards
The rewards from the mini-game are a variety of items you can sell to Simon Templeton, who is located at the Agility Pyramid. The better the item, the more money you'll get for it. The major item you can steal is a King's Sceptre, which, when charged, can teleport you to the three major pyramids in the desert. Of course, you will also get thieving experience for successfully looting the urns, chest and sarcophagus. It's a nice change from pick-pocketing NPCs, though it is more dangerous and the overall rewards are not so great.
To get the best money out of the items you loot, after each run, dump the lowest money giver you found and keep the highest, and continue doing runs until you either run out of food, anti-poison potions or your inventory is full of the best items you can get. Then sell those items to Simon Templeton.
The best chance to get the Pharaoh's Sceptre is to steal from the chests and sarcophagi in each of the rooms. There is a better chance of getting it in higher level rooms, although you can get it in the lower level rooms as well.
What's so special about this King's Sceptre you may ask? Well, besides looking pretty, it will allow you to teleport to any of the 3 major pyramids in the desert: Jaleustrophos, which is the Agility Pyramid; Jaldraocht, which is Azzanadra's Pyramid; and Jalsavrah: the Pyramid Plunder Pyramid. The sceptre only has 3 charges; after you consume them all, you will need to get some more artifacts and give them to the guardian mummy to recharge it. To recharge the Sceptre you will need either 24 pottery/ivory artifacts, 12 stone artifacts or 6 gold artifacts. The sceptre is also useful for selling your artifacts.
Frequently Asked Questions
Q: Why can I not enter Sophanem?
A: If you have started Icthlarin's Little Helper, you can enter by going through the cave near the quest start location. If you have finished the quest, try opening the gate. If that fails, talk to the guards, and if that too fails, try entering through the aforementioned cave.
Q: Should I complete the quest 'Contact!'?
A: Yes, finishing Contact! is really useful afterwards for training in the Pyramid Plunder. There is a bank under the most north-east building, just climb down the ladder. Also this quest gives you a chance to use the altar, which is located at the start and end point of Contact!.
Q: Is it worth buying the Sceptre before starting plundering?
A: It is recommended, as you can easily teleport to the Guardian Mummy, if you're not near the pyramid and is also effective if you don't want to waste your time searching the right door.