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» Runescape City Guides » Edgeville


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Introduction

This city is usually used as start point of PK trips or wars. Non-members often come here to cut yews as well. The wilderness, just north of Edgeville, is home to the Mage of Zamorak, who teleports you to The Abyss, where you can fight Abyssal creatures. You can also go through dimensional rifts, to Runecrafting altars.

Zybez Runescape Help's Bank Key - Bank
Zybez Runescape Help's Cooking range Key - Cooking range
Zybez Runescape Help's Dungeon Key - Dungeon
Zybez Runescape Help's General store Key - General store
Zybez Runescape Help's Mining site Key - Mining site
Zybez Runescape Help's Rare trees Key - Rare trees
Zybez Runescape Help's Transport Key - Transport
Zybez Runescape Help's Water source Key - Water source



NPC's and Shops
NPC's
  • Banker: Stores your RuneScape items.
  • Doris: Evil Dave's mother, used in the Recipe for Disaster quest.
  • Evil Dave: Used in the Recipe for Disaster.
  • Hari: Instructs you in the art of canoeing.
  • Hell-rat: Catch 7 of these to turn your cat into a hell cat. See the Pet Care Guide for more information.
  • Mage of Zamorak: Owns the runes store, and teleports you to The Abyss
  • Oziach: Sells the Rune platebody
  • Richard: Owns the Wilderness cape store, north of the general store (Stocks capes: 6, 16, 26, 36, 46).
  • Shop Keeper/Assistant: Runs the Edgeville General Store
  • Vannaka: Found in Edgeville Dungeon, just past the wilderness entrance. He's a slayer master.
  • Black Demon (Level-172)
  • Chaos Druid (Level-13)
  • Chronozon (Level-139)
  • Deadly Red Spider (Level-34)
  • Earth Warrior (Level-51)
  • Giant Rat (Level-3)
  • Giant Spider (Level-2)
  • Guard (Level-21)
  • Hill Giant (Level-28)
  • Hobgoblin (Level-28)
  • Hobgoblin (Level-42)
  • Man (Level-2)
  • Poison Spider (Level-64)
  • Rat (Level-1)
  • Skeleton (Level-21)
  • Skeleton (Level-22)
  • Skeleton (Level-25)
  • Skeleton (Level-45)
  • Thug (Level-10)
  • Zombie (Level-18)
  • Zombie (Level-24)
  • Black bear (level-19)


Shops
Edgeville General Store
Talk to: Shopkeeper or Shop assistant
Zybez RuneScape Help's Screenshot of a General Store
  • Pot: 1gp
  • Jug: 1gp
  • Shears: 1gp
  • Bucket: 2gp
  • Bowl: 5gp
  • Cake tin: 13gp
  • Tinderbox: 1gp
  • Chisel: 1gp
  • Hammer: 1gp
  • Newcomer map: 1gp
  • Security book: 2gp


Battle Runes
Talk to: Mage of Zamorak
Zybez RuneScape Help's Screenshot of the Battle Runes Shop
  • Fire rune: 4gp
  • Water rune: 4gp
  • Air rune: 4gp
  • Earth rune: 4gp
  • Mind rune: 11gp
  • Chaos rune: 160gp
  • Death rune: 246gp
  • Blood rune: 616gp


Richard's Wilderness Cape Shop
Talk to: Richard
Zybez RuneScape Help's Screenshot of Richard's Wilderness Cape Shop
  • Wilderness Cape: 50gp


Vannaka's Slayer Equipment
Talk to: Vannaka
Zybez RuneScape Help's Screenshot of Vannaka's Slayer Equipment Shop
  • Enchanted Gem: 1gp
  • Mirror Shield: 5000gp
  • Leaf-Bladed Spear: 31,000gp
  • Broad Arrows: 60gp
  • Bag of Salt: 60gp
  • Rock Hammer: 500gp
  • Facemask: 200gp
  • Earmuffs: 200gp
  • Nose Peg: 200gp
  • Slayer's Staff: 21,000gp
  • Spiny Helmet: 650gp
  • Fishing Explosive: 60gp
  • Ice Cooler: 1gp
  • Slayer Gloves: 200gp
  • Harpie Bug Lantern: 130gp
  • Insulated Boots: 200gp
  • Fungicide Spray: 300gp
  • Fungicide: 10gp
  • Witchwood icon: 900gp
  • Slayer bell: 150gp



Special Attractions

The Edgeville Dungeon offers many training opportunities for all levels of players. Members also have a wilderness section to train in and player kill in. There is also a shortcut through this dungeon to the depths of the Varrock Sewers.

Monastery

The Monastery (Prayer Guild) can be found west of Edgeville. To be eligible to enter the upstairs floor of the prayer guild, level 31 prayer is required. For further information, view the Prayer Guild guide.

The entrance to The Abyss is found just north of Edgeville, in around level 4-6 wilderness, by the end of the River Lum. To be able to enter, you must do a task for the Mage of Zamorak (who asks you to speak with him in Varrock south-east initially). After you have completed his task, you are able to right-click the Mage of Zamorak, and choose the 'Teleport' option. Inside The Abyss are Abyssal creatures, and access to inter-dimensional rifts, that take you to their respective Runecrafting altars. In the center, the Dark Mage can repair your pouches that may get damaged whilst Runecrafting, or you can ask for another book.

Teleporting

There are three options you can utilize to teleport to Edgeville; all being members only. The first option is by rubbing a charged glory amulet, and choosing the 'Edgeville' option. The second option is by using the Ancient Magicks Paddewwa Teleport, which takes you inside Edgeville dungeon. The third option is by using the Spirit trees and running the short distance west.

Canoes

Canoes are a new transportation style for members. One can canoe from Edgeville all the way down the Lum river to Lumbridge, or with the Waka canoe, they can canoe into level 35 wilderness. Check out the Getting Around guide to learn more about how to use canoes and where you can land them.

Fairy Ring

As well as being able to access the town with the Canoe System and Amulet of Glory teleports, players can also travel to Edgeville with the Fairy Rings, by using the code: D-K-R. To access the Fairy Rings you must have completed A Fairy Tale Part II quest.



Miscellaneous Information
Music
  • Alone
  • Barbarianism
  • Forever
  • Scape Cave

Shops
Location
Speak to: Oziach
  • Rune platebody (2): 84,500gp
  • Dragonhide body (2): 10,140gp

Location
Speak to: Shopkeeper
  • Pot (5): 1gp
  • Jug (2): 1gp
  • Shears (2): 1gp
  • Bucket (3): 2gp
  • Bowl (2): 5gp
  • Cake tin (2): 13gp
  • Tinderbox (2): 1gp
  • Chisel (2): 1gp
  • Hammer (5): 1gp
  • Newcomer map (5): 1gp
  • Security book (5): 2gp

Location
Speak to: Mage of Zamorak
  • Death rune (500): 180gp
  • Chaos rune (500): 90gp
  • Fire rune (1000): 4gp
  • Water rune (1000): 4gp
  • Earth rune (1000): 4gp
  • Mind rune (1000): 3gp
  • Air rune (1000): 4gp
  • Blood rune (500): 400gp

Location
Speak to: Vannaka
  • Enchanted gem (50): 1gp
  • Mirror shield (50): 5,000gp
  • Leaf-bladed spear (50): 31,000gp
  • Broad arrows (50000): 60gp
  • Bag of salt (5000): 12gp
  • Rock hammer (50): 500gp
  • Facemask (50): 200gp
  • Earmuffs (50): 200gp
  • Nose peg (50): 200gp
  • Slayer's staff (50): 21,000gp
  • Spiny helmet (50): 650gp
  • Fishing explosive (5000): 60gp
  • Ice cooler (5000): 1gp
  • Slayer gloves (50): 200gp
  • Fungicide spray (10) (50): 300gp
  • Fungicide (5000): 10gp
  • Insulated boots (50): 200gp
  • Witchwood icon (50): 900gp
  • Slayer bell (50): 150gp


Inhabitants
Abyssal guardian (level-59) More information
Examine: It seems to have eyes in the back of its head...
Notes: All size pouches are dropped even if you don't have the required Runecrafting level.
Abyssal leech (level-41) More information
Examine: A blood-drinking denizen of the abyss.
Notes: All size pouches are dropped even if you don't have the required Runecrafting level. These are the best of the abyssal creatures to train on to obtain pouches as there are small areas with just these leeches.
Abyssal walker (level-81) More information
Examine: Apparently walks the abyss.
Notes: All size pouches are dropped even if you don't have the required Runecrafting level.
Bandit (level-22) More information
Examine: A wilderness outlaw.
Notes: You can make plain, meat, or anchovy pizzas in the bandit camp, as the required ingredients are available there.
Black demon (level-172) More information
Examine: A big, scary, jet-black demon.
Notes: Meleeing demons with Silverlight or Darklight will take the effect of meleeing them with a Rune longsword.
Black Heather (level-34) More information
Examine: Has a fearsome scowl.
Notes: One of the inhabitants of the wilderness bandit camp.
Chaos druid (level-13) More information
Examine: A crazy, evil druid.
Notes: Chaos Druids are the best way for members to obtain herbs. They cast bind on their victims, which reduces your attack, rather than binding you in place.
Chronozon (level-170) More information
Examine: Chronozon the blood demon.
Notes: Watch out for Black demons, Player killers and Poison spiders. Bring an anti-poison to be safe.
Dark warrior (level-8) More information
Examine: A warrior touched by chaos.
Notes: None.
Deadly red spider (level-34) More information
Examine: I think this spider has been genetically modified.
Notes: Deadly red spiders are often found guarding their eggs, which are used in Herblore.
Donny the Lad (level-34) More information
Examine: Has a fearsome posture.
Notes: One of the inhabitants of the wilderness bandit camp.
Earth warrior (level-51) More information
Examine: A strange inhuman elemental warrior.
Notes: You will be open to PKers while training here. Don't bring anything too expensive, and be aware of the people around you. They give 54 Slayer XP per kill. According to Mazchna and Vannaka, the Canafis slayer master, blunt weapons are the weapon of choice to kill these.
Ghost (level-19) More information
Examine: Eeek! A ghost!
Notes: None.
Giant rat (level-3) More information
Examine: Overgrown vermin.
Notes: None.
Guard (level-21) More information
Examine: He tries to keep order around here. His bizarre uniform isn't helping.
Notes: None.
Guard bandit (level-22) More information
Examine: Bandit Camp guard.
Notes: These will attack you as you try and enter their camp.
Hill giant (level-28) More information
Examine: A very large foe.
Notes: These are a good source of big bones, perfect for Prayer training.
Hobgoblin (level-28) More information
Examine: An ugly, smelly creature.
Notes: Note: They are only temporarily aggressive.
Hobgoblin (level-42) More information
Examine: An ugly, smelly creature, with a spear.
Notes: None.
Monk (level-5) More information
Examine: An Ardougne Monk.
Notes: They can heal your hitpoints a little if you speak to them.
Monk (level-5) More information
Examine: A holy man.
Notes: They can heal your hitpoints a little if you speak to them.
Moss giant (level-42) More information
Examine: His beard seems to have a life of its own.
Notes: Moss giants and rock crabs are the only monsters to drop spinach rolls.
Poison spider (level-64) More information
Examine: I think this spider has been genetically modified.
Notes: These can damage up to six poison.
Skeleton (level-21) More information
Examine: Could do with gaining a few pounds.
Notes: None
Skeleton (level-22) More information
Examine: Could do with gaining a few pounds.
Notes: None.
Skeleton (level-25) More information
Examine: Could do with gaining a few pounds.
Notes: None.
Skeleton (level-45) More information
Examine: Could do with gaining a few pounds.
Notes: None.
Speedy Keith (level-34) More information
Examine: Nice hair.
Notes: One of the inhabitants of the wilderness bandit camp.
Thug (level-10) More information
Examine: Low on brains, high on aggresion.
Notes: None.
Zombie (level-18) More information
Examine: Dead man walking.
Notes: None.
Zombie (level-24) More information
Examine: The walking dead.
Notes: The Varrock sewers bunch have a respawn of mind and body runes are nearby.

Author: Crazy200

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